mod - microstates
mod - many worlds: 100% chance on choosing a power up to spawn a reroll if you have no rerolls mod - microstates: +7% damage for every 10 active bullets (requires mod: Lorentzian topology) mod - laser diode: laser, pulse, and laser-bots use 37% less energy 25% increase in difficulty scaling (level 10 should now have the difficulty of level 12) effects: player damage, mod damage, mob acceleration, mob reaction time, mob cooldown time
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18
js/player.js
18
js/player.js
@@ -378,7 +378,7 @@ const mech = {
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b.mods[i].name !== "Born rule" &&
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b.mods[i].name !== "determinism" &&
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b.mods[i].name !== "reallocation" &&
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b.mods[i].name !== "many worlds" &&
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b.mods[i].name !== "many-worlds" &&
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b.mods[i].allowed()
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) options.push(i);
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}
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@@ -551,7 +551,7 @@ const mech = {
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mech.energy = mech.maxEnergy * 0.5
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// if (mech.energy < 0.05) mech.energy = 0.05
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mech.immuneCycle = mech.cycle + 120 //disable this.immuneCycle bonus seconds
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game.makeTextLog("<span style='font-size:115%;'> <strong>death</strong> avoided<br><strong>1</strong> <strong class='color-r'>reroll</strong> consumed</span>", 300)
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game.makeTextLog("<span style='font-size:115%;'> <strong>death</strong> avoided<br><strong>1</strong> <strong class='color-r'>reroll</strong> consumed</span>", 420)
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game.wipe = function () { //set wipe to have trails
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ctx.fillStyle = "rgba(255,255,255,0.03)";
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@@ -579,7 +579,7 @@ const mech = {
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mech.health = mech.maxHealth * 0.5
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// if (mech.health < 0.05) mech.health = 0.05
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mech.immuneCycle = mech.cycle + 120 //disable this.immuneCycle bonus seconds
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game.makeTextLog("<span style='font-size:115%;'> <strong>death</strong> avoided<br><strong>1</strong> <strong class='color-r'>reroll</strong> consumed</span>", 300)
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game.makeTextLog("<span style='font-size:115%;'> <strong>death</strong> avoided<br><strong>1</strong> <strong class='color-r'>reroll</strong> consumed</span>", 420)
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game.wipe = function () { //set wipe to have trails
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ctx.fillStyle = "rgba(255,255,255,0.03)";
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@@ -1829,12 +1829,12 @@ const mech = {
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mech.fieldPhase = 0;
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mech.hold = function () {
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function expandField() {
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if (this.fieldRange < 2000) {
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this.fieldRange += 100
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drawField(this.fieldRange)
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}
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}
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// function expandField() {
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// if (this.fieldRange < 2000) {
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// this.fieldRange += 100
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// drawField(this.fieldRange)
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// }
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// }
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function drawField(radius) {
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radius *= 0.9 + 1 * mech.energy;
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