mod - microstates
mod - many worlds: 100% chance on choosing a power up to spawn a reroll if you have no rerolls mod - microstates: +7% damage for every 10 active bullets (requires mod: Lorentzian topology) mod - laser diode: laser, pulse, and laser-bots use 37% less energy 25% increase in difficulty scaling (level 10 should now have the difficulty of level 12) effects: player damage, mod damage, mob acceleration, mob reaction time, mob cooldown time
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@@ -49,6 +49,7 @@ const game = {
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mobs.healthBar();
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mech.draw();
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mech.hold();
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// v.draw(); //working on visibility work in progress
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level.drawFills();
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game.draw.drawMapPath();
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b.fire();
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@@ -515,7 +516,8 @@ const game = {
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game.difficultyMode = 1
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level.difficultyDecrease(6); //if this stops being -6 change in build.calculateCustomDifficulty()
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}
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if (game.difficultyMode === 4) level.difficultyIncrease(6)
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if (game.difficultyMode === 2) level.difficultyIncrease(1)
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if (game.difficultyMode === 4) level.difficultyIncrease(4)
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game.clearNow = true;
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document.getElementById("text-log").style.opacity = 0;
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@@ -703,6 +705,9 @@ const game = {
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},
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checks() {
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if (!(mech.cycle % 60)) { //once a second
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console.log(bullet.length * 0.005)
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if (mech.pos.y > game.fallHeight) { // if 4000px deep
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if (game.difficultyMode > 2) {
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mech.death();
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