mantisBoss

mantisBoss:  3 punching mobs, eject your ammo when you get punched
  invulnerable except for 1 second after moving

powerUpBossBaby: smaller, cuter, faster, can't move through walls

slashBoss renamed revolutionBoss
  invulnerable every other revolution of it's blades

new mob state: invulnerable - immune to damage and status effects (stun, dots, freeze)
damage and harm circle graphic size have been made more consistent

bug fixes
This commit is contained in:
landgreen
2021-12-13 19:11:46 -08:00
parent 4137d719da
commit 498f867738
13 changed files with 555 additions and 125 deletions

View File

@@ -1,15 +1,43 @@
******************************************************** NEXT PATCH **************************************************
several tech now have fewer requirements to unlock
some normal tech is now considered gun tech (mostly explosion stuff)
snakeBoss tails, stay attached to each other
"snakeBoss", "blockBoss", "powerupBoss" are now the only bosses
mantisBoss: 3 punching mobs, eject your ammo when you get punched
invulnerable except for 1 second after moving
powerUpBossBaby: smaller, cuter, faster, can't move through walls
slashBoss renamed revolutionBoss
invulnerable every other revolution of it's blades
new mob state: invulnerable - immune to damage and status effects (stun, dots, freeze)
damage and harm circle graphic size have been made more consistent
bug fixes
******************************************************** TODO ********************************************************
suggestion: quasarBoss: inverted pulsar boss that hits everything except where its aiming
history vision messes up when drones hit boss?
for babypowerupboss
some boss mobs need invulnerability phases
powerUpBoss after death?
nerf powerup boss health or acceleration to balance
growboss
after one dies
electric motors: increases movement speed and jump height, but jumping and moving costs energy
overwrite the key event listeners?
JUNK tech?
make the shields that shieldBoss adds twice as damage resistant
mob that fires bullets in 4,5,6,7 different directions at once, no aiming
bug once: switching from shotgun to harpoon somehow set b.activeGun to not defined
https://discord.com/channels/645222059647172618/646505973610971165/919116288008290324
quasarBoss: inverted pulsar boss that hits everything except where its aiming
pulsar mobs retarget too easily
also they drift around too much
@@ -18,9 +46,6 @@ intro map: diegeticly draw a mouse with field highlighted
also indicate space?
dynamically adjust drawing after picking up a gun
some boss mobs need invulnerability phases
maybe trigger immunity to damage for 5-10s after taking the first hit?
increase mass and movement speed at the same time
increase jump differently because it scales extra with mass