mantisBoss
mantisBoss: 3 punching mobs, eject your ammo when you get punched invulnerable except for 1 second after moving powerUpBossBaby: smaller, cuter, faster, can't move through walls slashBoss renamed revolutionBoss invulnerable every other revolution of it's blades new mob state: invulnerable - immune to damage and status effects (stun, dots, freeze) damage and harm circle graphic size have been made more consistent bug fixes
This commit is contained in:
12
js/tech.js
12
js/tech.js
@@ -1980,9 +1980,7 @@ const tech = {
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requires: "",
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effect() {
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tech.isDroneOnDamage = true;
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for (let i = 0; i < 4; i++) {
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b.drone() //spawn drone
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}
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// for (let i = 0; i < 4; i++) b.drone()
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},
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remove() {
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tech.isDroneOnDamage = false;
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@@ -5028,9 +5026,9 @@ const tech = {
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frequency: 1,
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frequencyDefault: 1,
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allowed() {
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return tech.haveGunCheck("drones", false)
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return tech.haveGunCheck("drones", false) && !tech.isDroneRespawn && tech.isBulletsLastLonger === 1
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},
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requires: "drones",
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requires: "drones, not drone repair, anti-shear topology",
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effect() {
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const num = 8
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tech.isForeverDrones += num
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@@ -5385,9 +5383,9 @@ const tech = {
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isBot: true,
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isBotTech: true,
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isNonRefundable: true,
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requires: "foam gun, not bot upgrades NOT EXPERIMENT MODE,",
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requires: "foam gun, NOT EXPERIMENT MODE, bot upgrades, fractionation, quantum foam",
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allowed() {
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return tech.haveGunCheck("foam", false) && !b.hasBotUpgrade()
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return tech.haveGunCheck("foam", false) && !b.hasBotUpgrade() && !tech.isAmmoFoamSize && !tech.foamFutureFire
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},
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effect() {
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tech.giveTech("foam-bot upgrade")
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