mantisBoss
mantisBoss: 3 punching mobs, eject your ammo when you get punched invulnerable except for 1 second after moving powerUpBossBaby: smaller, cuter, faster, can't move through walls slashBoss renamed revolutionBoss invulnerable every other revolution of it's blades new mob state: invulnerable - immune to damage and status effects (stun, dots, freeze) damage and harm circle graphic size have been made more consistent bug fixes
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33
js/level.js
33
js/level.js
@@ -16,8 +16,8 @@ const level = {
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// localSettings.levelsClearedLastGame = 10
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// level.difficultyIncrease(30) //30 is near max on hard //60 is near max on why
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// simulation.isHorizontalFlipped = true
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// m.setField("wormhole")
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// b.giveGuns("shotgun")
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// m.setField("plasma torch")
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// b.giveGuns("drones")
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// b.giveGuns("nail gun")
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// b.giveGuns("harpoon")
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// tech.giveTech("needle gun")
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@@ -2337,13 +2337,15 @@ const level = {
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spawn.mapRect(4850, -275, 50, 175);
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//???
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// level.difficultyIncrease(30) //30 is near max on hard //60 is near max on why
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level.difficultyIncrease(1) //30 is near max on hard //60 is near max on why
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m.addHealth(Infinity)
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// spawn.starter(1900, -500, 200) //big boy
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// spawn.launcherOne(1700, -500)
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// spawn.launcherBoss(3200, -500)
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// spawn.laserTargetingBoss(1700, -500)
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// spawn.powerUpBoss(3200, -500)
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// spawn.powerUpBossBaby(3200, -500)
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// spawn.snakeBoss(1700, -500)
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// spawn.streamBoss(3200, -500)
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// spawn.pulsarBoss(1700, -500)
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@@ -2355,28 +2357,19 @@ const level = {
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// spawn.laserBombingBoss(1700, -500)
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// spawn.launcherBoss(3200, -500)
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// spawn.blockBoss(1700, -500)
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// spawn.slashBoss(3200, -500)
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// spawn.spiderBoss(3200, -500)
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// spawn.blinkBoss(3200, -500)
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// spawn.mantisBoss(1700, -500)
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// spawn.tetherBoss(1700, -500) //go to actual level?
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spawn.revolutionBoss(1900, -500)
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// spawn.bomberBoss(1400, -500)
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// spawn.cellBossCulture(1600, -500)
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// spawn.launcherOne(1700, -500)
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// for (let i = 0; i < 10; ++i) spawn.bodyRect(1600 + 5, -500, 30, 40);
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// for (let i = 0; i < 5; i++) spawn.focuser(1900, -500)
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// spawn.slashBoss(1900, -500)
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spawn.pulsar(1900, -500)
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// spawn.pulsar(1900, -500)
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// spawn.shield(mob[mob.length - 1], 1900, -500, 1);
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// mob[mob.length - 1].isShielded = true
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// spawn.growBossCulture(1200, -500)
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// spawn.laserTargetingBoss(1600, -400)
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// spawn.blinkBoss(1600, -500)
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// spawn.laserTargetingBoss(1700, -120)
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// spawn.bomberBoss(1400, -500)
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// spawn.laser(1800, -320)
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// spawn.laserBombingBoss(1600, -500)
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// spawn.laserTargetingBoss(1600, -500)
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// spawn.laserBoss(1600, -500)
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// spawn.cellBossCulture(1600, -500)
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// spawn.nodeGroup(1200, -500, "grenadier")
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// spawn.nodeGroup(1800, -500, "grenadier")
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// spawn.nodeGroup(1200, 0, "grenadier")
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// spawn.blinkBoss(1200, -500)
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// spawn.suckerBoss(2900, -500)
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