particle collider
tech: particle collider - in pause menu clicking a tech ejects it (5% chance to lose the power up and convert into energy) (also works on testing without the tech) growBoss no longer goes invulnerable bounceBoss bullets (on reactor map) do 33% less damage move 50% slower, so they don't fill the entire map ground state reworked: reduce passive energy regen by 66%, increase max energy by 200 electronegativity: increase damage by 1% for every 9 -> 8 energy acetone peroxide does 300 -> 200% more self harm from explosions predator renamed parasitism
This commit is contained in:
39
todo.txt
39
todo.txt
@@ -1,27 +1,40 @@
|
||||
******************************************************** NEXT PATCH **************************************************
|
||||
|
||||
difficulty balance per level
|
||||
mob harm done is reduced about 2%
|
||||
player damage is increased about 2%
|
||||
tech: particle collider - in pause menu clicking a tech ejects it (5% chance to lose the power up and convert into energy)
|
||||
(also works on testing without the tech)
|
||||
|
||||
slasher mobs do 20% less damage
|
||||
this is because they killed me on my last run and I'm bitter
|
||||
mantisBoss is invincible for a less time
|
||||
Zeno's paradox removes 1/10 -> 1/12 health every 5 seconds
|
||||
growBoss no longer goes invulnerable
|
||||
bounceBoss bullets (on reactor map)
|
||||
do 33% less damage
|
||||
move 50% slower, so they don't fill the entire map
|
||||
|
||||
slow, stun, plasma, foam, neutron bomb effects now only slow mobs down to a minimum speed of about 2-4
|
||||
|
||||
bug fixes
|
||||
bounceBoss deals with slow effects in a less buggy way
|
||||
final boss didn't kill invincible mobs when it dies
|
||||
ground state reworked: reduce passive energy regen by 66%, increase max energy by 200
|
||||
electronegativity: increase damage by 1% for every 9 -> 8 energy
|
||||
acetone peroxide does 300 -> 200% more self harm from explosions
|
||||
predator renamed parasitism
|
||||
|
||||
******************************************************** TODO ********************************************************
|
||||
|
||||
tech - field power ups now give 3 field tech instead of 3 field?
|
||||
JUNK tech: https://bindingofisaacrebirth.fandom.com/wiki/Damocles
|
||||
|
||||
cloaking field doesn't show energy over max
|
||||
|
||||
junk tech or regular tech with this named
|
||||
wiki: List of common misconceptions
|
||||
|
||||
run more profiles of n-gon to fix performance issues
|
||||
|
||||
reactor
|
||||
hopBoss
|
||||
swoopBoss: hides in top center
|
||||
take a lap around the map that you have to dodge
|
||||
spawn mobs
|
||||
fire sniper bullets?
|
||||
remove center map element?
|
||||
add some blocks to the reactor level
|
||||
add ammo?
|
||||
boss speeds up as time goes on?
|
||||
slow bullet speed?
|
||||
foam hits all the bullets and makes this fight easy
|
||||
give map some background graphics
|
||||
it's a little short
|
||||
|
||||
Reference in New Issue
Block a user