particle collider
tech: particle collider - in pause menu clicking a tech ejects it (5% chance to lose the power up and convert into energy) (also works on testing without the tech) growBoss no longer goes invulnerable bounceBoss bullets (on reactor map) do 33% less damage move 50% slower, so they don't fill the entire map ground state reworked: reduce passive energy regen by 66%, increase max energy by 200 electronegativity: increase damage by 1% for every 9 -> 8 energy acetone peroxide does 300 -> 200% more self harm from explosions predator renamed parasitism
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@@ -1037,6 +1037,18 @@ const powerUps = {
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return false
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}
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},
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pauseEjectTech(index) {
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if (tech.isPauseEjectTech || simulation.testing) {
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if (Math.random() < 0.03) {
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tech.removeTech(index)
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m.energy += 20.48;
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} else {
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powerUps.ejectTech(index)
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}
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document.getElementById(`${index}-pause-tech`).style.textDecoration = "line-through"
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document.getElementById(`${index}-pause-tech`).onclick = null
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}
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},
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// removeRandomTech() {
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// const have = [] //find which tech you have
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// for (let i = 0; i < tech.tech.length; i++) {
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