particle collider

tech: particle collider - in pause menu clicking a tech ejects it (5% chance to lose the power up and convert into energy)
  (also works on testing without the tech)

growBoss no longer goes invulnerable
bounceBoss bullets (on reactor map)
  do 33% less damage
  move 50% slower, so they don't fill the entire map

ground state reworked: reduce passive energy regen by 66%, increase max energy by 200
electronegativity: increase damage by 1% for every 9 -> 8 energy
acetone peroxide does 300 -> 200% more self harm from explosions
predator renamed parasitism
This commit is contained in:
landgreen
2022-02-05 07:01:03 -08:00
parent 6a2ef59c7b
commit 496cc83878
11 changed files with 175 additions and 123 deletions

View File

@@ -157,7 +157,7 @@ const mobs = {
who.status.push({
effect() {
if ((simulation.cycle - this.startCycle) % 30 === 0) {
let dmg = b.dmgScale * this.dmg
let dmg = m.dmgScale * this.dmg
who.damage(dmg);
if (who.damageReduction) {
simulation.drawList.push({ //add dmg to draw queue
@@ -188,7 +188,7 @@ const mobs = {
// who.status.push({
// effect() {
// if ((simulation.cycle - this.startCycle) % 15 === 0) {
// let dmg = b.dmgScale * tickDamage * 0.5 * (1 + Math.random())
// let dmg = m.dmgScale * tickDamage * 0.5 * (1 + Math.random())
// who.damage(dmg);
// simulation.drawList.push({ //add dmg to draw queue
// x: who.position.x,