particle collider
tech: particle collider - in pause menu clicking a tech ejects it (5% chance to lose the power up and convert into energy) (also works on testing without the tech) growBoss no longer goes invulnerable bounceBoss bullets (on reactor map) do 33% less damage move 50% slower, so they don't fill the entire map ground state reworked: reduce passive energy regen by 66%, increase max energy by 200 electronegativity: increase damage by 1% for every 9 -> 8 energy acetone peroxide does 300 -> 200% more self harm from explosions predator renamed parasitism
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@@ -157,7 +157,7 @@ const mobs = {
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who.status.push({
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effect() {
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if ((simulation.cycle - this.startCycle) % 30 === 0) {
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let dmg = b.dmgScale * this.dmg
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let dmg = m.dmgScale * this.dmg
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who.damage(dmg);
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if (who.damageReduction) {
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simulation.drawList.push({ //add dmg to draw queue
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@@ -188,7 +188,7 @@ const mobs = {
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// who.status.push({
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// effect() {
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// if ((simulation.cycle - this.startCycle) % 15 === 0) {
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// let dmg = b.dmgScale * tickDamage * 0.5 * (1 + Math.random())
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// let dmg = m.dmgScale * tickDamage * 0.5 * (1 + Math.random())
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// who.damage(dmg);
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// simulation.drawList.push({ //add dmg to draw queue
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// x: who.position.x,
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