particle collider
tech: particle collider - in pause menu clicking a tech ejects it (5% chance to lose the power up and convert into energy) (also works on testing without the tech) growBoss no longer goes invulnerable bounceBoss bullets (on reactor map) do 33% less damage move 50% slower, so they don't fill the entire map ground state reworked: reduce passive energy regen by 66%, increase max energy by 200 electronegativity: increase damage by 1% for every 9 -> 8 energy acetone peroxide does 300 -> 200% more self harm from explosions predator renamed parasitism
This commit is contained in:
@@ -254,7 +254,7 @@ ${botText}
|
||||
<br>level: ${level.levels[level.onLevel]} (${level.difficultyText()}) ${m.cycle} cycles
|
||||
<br>${mob.length} mobs, ${body.length} blocks, ${bullet.length} bullets, ${powerUp.length} power ups
|
||||
|
||||
<br>damage difficulty scale: ${(b.dmgScale*100).toFixed(2) }%
|
||||
<br>damage difficulty scale: ${(m.dmgScale*100).toFixed(2) }%
|
||||
<br>harm difficulty scale: ${(simulation.dmgScale*100).toFixed(0)}%
|
||||
<br>heal difficulty scale: ${(simulation.healScale*100).toFixed(1)}%
|
||||
${simulation.isCheating ? "<br><br><em>lore disabled</em>": ""}
|
||||
@@ -273,14 +273,14 @@ ${simulation.isCheating ? "<br><br><em>lore disabled</em>": ""}
|
||||
if (tech.tech[i].count > 0 && !tech.tech[i].isNonRefundable) {
|
||||
const techCountText = tech.tech[i].count > 1 ? `(${tech.tech[i].count}x)` : "";
|
||||
if (tech.tech[i].isFieldTech) {
|
||||
text += `<div class="pause-grid-module"><div class="grid-title">
|
||||
text += `<div class="pause-grid-module" id ="${i}-pause-tech" onclick="powerUps.pauseEjectTech(${i})"><div class="grid-title">
|
||||
<span style="position:relative;">
|
||||
<div class="circle-grid tech" style="position:absolute; top:0; left:0;opacity:0.8;"></div>
|
||||
<div class="circle-grid field" style="position:absolute; top:0; left:10px;opacity:0.65;"></div>
|
||||
</span>
|
||||
${tech.tech[i].link} ${techCountText}</div>${tech.tech[i].descriptionFunction ? tech.tech[i].descriptionFunction() :tech.tech[i].description}</div></div>`
|
||||
} else if (tech.tech[i].isGunTech) {
|
||||
text += `<div class="pause-grid-module"><div class="grid-title">
|
||||
text += `<div class="pause-grid-module" id ="${i}-pause-tech" onclick="powerUps.pauseEjectTech(${i})"><div class="grid-title">
|
||||
<span style="position:relative;">
|
||||
<div class="circle-grid tech" style="position:absolute; top:0; left:0;opacity:0.8;"></div>
|
||||
<div class="circle-grid gun" style="position:absolute; top:0; left:10px; opacity:0.65;"></div>
|
||||
@@ -289,7 +289,7 @@ ${simulation.isCheating ? "<br><br><em>lore disabled</em>": ""}
|
||||
} else if (tech.tech[i].isLore) {
|
||||
text += `<div class="pause-grid-module"><div class="grid-title lore-text"><div class="circle-grid lore"></div> ${tech.tech[i].name} ${techCountText}</div>${tech.tech[i].descriptionFunction ? tech.tech[i].descriptionFunction() :tech.tech[i].description}</div></div>`
|
||||
} else {
|
||||
text += `<div class="pause-grid-module"><div class="grid-title"><div class="circle-grid tech"></div> ${tech.tech[i].link} ${techCountText}</div>${tech.tech[i].descriptionFunction ? tech.tech[i].descriptionFunction() :tech.tech[i].description}</div></div>`
|
||||
text += `<div class="pause-grid-module" id ="${i}-pause-tech" onclick="powerUps.pauseEjectTech(${i})"><div class="grid-title"><div class="circle-grid tech"></div> ${tech.tech[i].link} ${techCountText}</div>${tech.tech[i].descriptionFunction ? tech.tech[i].descriptionFunction() :tech.tech[i].description}</div></div>`
|
||||
}
|
||||
} else if (tech.tech[i].isLost) {
|
||||
text += `<div class="pause-grid-module" style="text-decoration: line-through;"><div class="grid-title">${tech.tech[i].link}</div>${tech.tech[i].descriptionFunction ? tech.tech[i].descriptionFunction() :tech.tech[i].description}</div></div>`
|
||||
|
||||
Reference in New Issue
Block a user