laser-mines
tech: laser-mines - a floating triangle spins around with lasers coming from it's points
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@@ -17,7 +17,8 @@ const level = {
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// simulation.zoomScale = 1000;
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// simulation.setZoom();
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// mech.setField("plasma torch")
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// b.giveGuns("missiles")
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// b.giveGuns("mine")
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// tech.isMineSentry = true
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// tech.giveTech("CPT reversal")
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// tech.giveTech("missile-bot")
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// tech.giveTech("nail-bot")
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@@ -3824,8 +3825,9 @@ const level = {
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// level.difficultyIncrease(simulation.difficultyMode) //increase difficulty based on modes
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//difficulty is increased 5 times when finalBoss dies
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const len = level.levelsCleared / level.levels.length //add 1 extra difficulty step for each time you have cleared all the levels
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for (let i = 0; i < len; i++) level.difficultyIncrease(simulation.difficultyMode)
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// const len = level.levelsCleared / level.levels.length //add 1 extra difficulty step for each time you have cleared all the levels
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// for (let i = 0; i < len; i++)
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level.difficultyIncrease(simulation.difficultyMode)
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level.onLevel++; //cycles map to next level
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if (level.onLevel > level.levels.length - 1) level.onLevel = 0;
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