diff --git a/js/level.js b/js/level.js index 4809d53..c630888 100644 --- a/js/level.js +++ b/js/level.js @@ -8,20 +8,20 @@ const level = { maxJump: 390, defaultZoom: 1400, boostScale: 0.000023, - levels: ["skyscrapers", "rooftops", "warehouse", "highrise", "office", "aerie"], + levels: ["skyscrapers", "rooftops", "warehouse", "highrise", "office", "aerie", "satellite"], onLevel: 0, levelsCleared: 0, start() { if (level.levelsCleared === 0) { - // level.difficultyIncrease(4) + // level.difficultyIncrease(7) // b.giveGuns(0) // mech.setField(3) // b.giveMod(0); - // level.intro(); //starting level + level.intro(); //starting level // level.testingMap(); // level.bosses(); - level.satellite(); + // level.satellite(); // level.skyscrapers(); // level.aerie(); // level.rooftops(); @@ -75,7 +75,7 @@ const level = { //****************************************************************************************************************** satellite() { // game.zoomScale = 4500 // remove - level.defaultZoom = 1600 // 4500 // 1400 + level.defaultZoom = 1700 // 4500 // 1400 game.zoomTransition(level.defaultZoom) mech.setPosToSpawn(-50, -50); //normal spawn level.enter.x = mech.spawnPos.x - 50; @@ -102,7 +102,8 @@ const level = { spawn.bodyRect(2100, 50, 80, 80); spawn.bodyRect(2000, 50, 60, 60); // spawn.bodyRect(1650, 50, 300, 200); - spawn.bodyRect(3350, -150, 300, 200); + spawn.bodyRect(3175, -155, 325, 325); + spawn.mapRect(1800, 175, 800, 100); //stops above body from moving to right //exit building spawn.mapRect(-100, -410, 100, 30); @@ -157,10 +158,9 @@ const level = { }); //tall platform spawn.mapVertex(2225, -450, "325 0 250 80 -250 80 -325 0 -250 -80 250 -80"); //base - spawn.mapRect(1725, -2800, 450, 50); //super high shade - spawn.mapRect(2275, -2800, 450, 50); //super high shade + spawn.mapRect(1725, -2800, 1000, 50); //super high shade spawn.mapRect(1800, -500, 850, 100); //far left starting ceiling - spawn.bodyRect(2225, -2950, 150, 150); //shield from laser + spawn.bodyRect(2400, -2950, 150, 150); //shield from laser level.fillBG.push({ x: 2000, y: -2800, @@ -235,6 +235,7 @@ const level = { spawn.randomSmallMob(800, 150); spawn.randomMob(700, -600, 0.8); spawn.randomMob(3100, -3600, 0.7); + spawn.randomMob(3300, -1000, 0.7); spawn.randomMob(4200, -250, 0.7); spawn.randomMob(4900, -1500, 0.6); spawn.randomMob(1200, 100, 0.4); @@ -252,8 +253,7 @@ const level = { spawn.randomBoss(1600, -100, 0); spawn.randomBoss(5000, -3900, -0.3); // spawn.laserBoss(2750, -2600); - // if (game.difficulty > 3) - spawn.laserBoss(2225, -2400); + if (game.difficulty > 3) spawn.laserBoss(3050, -2850); }, testingMap() {