working on sat level

This commit is contained in:
lilgreenland
2020-01-28 07:05:40 -08:00
parent 89d0ea18a7
commit 48d1223d31
2 changed files with 106 additions and 121 deletions

View File

@@ -674,7 +674,7 @@ const spawn = {
}
me.dmg = 0.2 * game.dmgScale;
me.frictionAir = 0.03;
me.torque -= me.inertia * 0.005
me.torque -= me.inertia * 0.002
Matter.Body.rotate(me, 0.25);
Matter.Body.setDensity(me, 0.04 * (1 + Math.sqrt(game.difficulty))); //extra dense //normal is 0.001 //makes effective life much larger
// spawn.shield(me, x, y, 1); //not working, not sure why
@@ -684,7 +684,7 @@ const spawn = {
me.do = function () {
this.fill = '#' + Math.random().toString(16).substr(-6); //flash colors
// Matter.Body.rotate(this, -0.003 / (0.3 + this.health))
this.torque -= this.inertia * 0.00000145 / (4 + this.health);
this.torque -= this.inertia * 0.000002 / (4 + this.health);
Matter.Body.setVelocity(this, {
x: 0,
y: 0
@@ -781,7 +781,7 @@ const spawn = {
game.drawList.push({ //add dmg to draw queue
x: best.x,
y: best.y,
radius: this.dmg * 2000,
radius: this.dmg * 1500,
color: "rgba(80,0,255,0.5)",
time: 20
});