1-body problem

tech: 1-body problem - do 100% damage if there is only 1 active bullet

experiment mode and junk tech: random aiming

bug fix - sniper, shooter aiming might be improved (no more firing backwards)
  or maybe I just made it worse, let me know

bug fix - Shift registers

working on rewriting the way backgrounds and foregrounds are drawn on each level (in progress)
This commit is contained in:
landgreen
2021-03-30 05:23:56 -07:00
parent 3ab42884ca
commit 4848cc4e73
11 changed files with 369 additions and 261 deletions

View File

@@ -20,8 +20,6 @@ const simulation = {
ctx.save();
simulation.camera();
level.drawFillBGs();
level.exit.draw();
level.enter.draw();
level.custom();
simulation.draw.powerUp();
mobs.draw();
@@ -519,10 +517,10 @@ const simulation = {
} else {
World.add(engine.world, [player])
}
m.look = m.lookDefault
level.levels = level.playableLevels.slice(0) //copy array, not by just by assignment
if (simulation.isCommunityMaps) {
level.levels.push("stronghold");
level.levels.push("basement");
// level.levels.push("detours");