1-body problem
tech: 1-body problem - do 100% damage if there is only 1 active bullet experiment mode and junk tech: random aiming bug fix - sniper, shooter aiming might be improved (no more firing backwards) or maybe I just made it worse, let me know bug fix - Shift registers working on rewriting the way backgrounds and foregrounds are drawn on each level (in progress)
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@@ -20,8 +20,6 @@ const simulation = {
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ctx.save();
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simulation.camera();
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level.drawFillBGs();
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level.exit.draw();
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level.enter.draw();
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level.custom();
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simulation.draw.powerUp();
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mobs.draw();
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@@ -519,10 +517,10 @@ const simulation = {
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} else {
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World.add(engine.world, [player])
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}
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m.look = m.lookDefault
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level.levels = level.playableLevels.slice(0) //copy array, not by just by assignment
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if (simulation.isCommunityMaps) {
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level.levels.push("stronghold");
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level.levels.push("basement");
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// level.levels.push("detours");
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