mod: causality bots - before you rewind, build bots that protect you for for 7 seconds

mod grenade: causality bombs - before you rewind, drop some grenades
This commit is contained in:
landgreen
2020-12-09 17:39:13 -08:00
parent 15f2c00fe8
commit 46fbb90d8d
6 changed files with 625 additions and 395 deletions

View File

@@ -1,21 +1,19 @@
*********** NEXT PATCH ***********
******************************************************** NEXT PATCH ********************************************************
added more requirements to various mods
mod: causality bots - before you rewind, build bots that protect you for for 7 seconds
CPT reversal is more flexible with energy
1.5-5 seconds of rewind drains 66% - 220% energy
mod grenade: causality bombs - before you rewind, drop some grenades
mod: exothermic process - renamed acute stress response
mod: heat engine - reduce max energy by 50 increase damage by 40%
mod: Gibbs free energy - gain 5% damage for every 10 energy below 100
************** BUGS **************
******************************************************** BUGS ********************************************************
(fixed) red square mobs no longer die on contact
might be side effects (we put the player invincibility after mob on damage code)
mod and mob are too similar
(always) make it so that when you are immune to harm you can either jump on mobs or you pass through them
(always) is there a way to check if the player is stuck inside the map or block
trigger a short term non-collide if that occurs
(4+ reports before potential fix) bug - crouch and worm hole? -> crouch locked in
players have extra gravity
might be from the short jump code
@@ -31,20 +29,39 @@ mod: Gibbs free energy - gain 5% damage for every 10 energy below 100
(repeatable almost every time) bug - mines spawn extra mines when fired at thin map wall while jumping
************** TODO **************
******************************************************** TODO ********************************************************
mod that gives a bonus for low energy
damage again or something different
requires heat engine
combine fragmentation grenades that that mod that makes railguns fragment into nails into one single mod, and let it apply to shotgun slug
CPT like mods
delayed rewind: after taking damage, play for 2 seconds, then rewind to just before you took damage
and return lost health
this might need code to run in a field to work
time dilation field?
gain a scrap bot after rewinding
use ammo to rewind instead of energy
explode the area where you were hit before rewinding
mod: power up magnetism - power ups drift towards player
where would this code go?
super balls start at 3, not 4
have to balance damage
RPG might need a buff
retrocausality bomb should fire 3 grenades at once that spread out a small bit before they explode?
this means you'd have to make grenades a method.
make different move methods
mod: crouch charge jump
mod: double jump
mod: when mobs are at full health you do 40% to them
mechanic: failed technology - add mods to the mod pool with a dumb effect
don't show up in custom?
negative effect (one time effects are better to avoid code clutter)
remove all your energy
eject all your rerolls (not bad with dup)
teleport to the start of the level
remove your bots (requires you to have some bots)
your bots are changed to random bots
mod - move super fast, go intangible, drain energy very fast
this is like a dodge roll
mod for standing wave?, cloaking?
spawn a few power ups on the final boss level
@@ -279,7 +296,7 @@ n-gon outreach ideas
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************** LORE **************
******************************************************** LORE ********************************************************
lore - a robot (the player) gains self awareness
each mod/gun/field is a new tech