drone repair

tech: automatic - always fire, but get 2.5x ammo
  requires inertial frame

tech: drone repair - while drones are your active gun, drones respawn with a 50% chance to consume ammo
This commit is contained in:
landgreen
2021-04-02 10:53:44 -07:00
parent 94314f7a59
commit 45fb86189b
8 changed files with 480 additions and 282 deletions

View File

@@ -1,16 +1,9 @@
******************************************************** NEXT PATCH ********************************************************
added new graphics to several maps
tech: automatic - always fire, but get 2.5x ammo
requires inertial frame
to level developers: level.fillBG and level.fill no longer work,
you should draw backgrounds directly in level.custom like this:
level.custom = () => {
ctx.fillStyle = "rgba(0,255,255,0.1)";
ctx.fillRect(6400, -550, 300, 350);
level.playerExitCheck();
level.exit.draw();
level.enter.draw();
};
tech: drone repair - while drones are your active gun, drones respawn with a 50% chance to consume ammo
******************************************************** BUGS ********************************************************
@@ -43,19 +36,14 @@ fix door.isOpen actually meaning isClosed?
******************************************************** TODO ********************************************************
flipflop, but toggles after a kill
tech shotgun - crouching makes your spread very small
remove spread reduction on nail shot
doesn't apply to slug
add water drops to sewers
move power ups in front of blocks, make blocks not transparent?
consider adding canvas path shadows to levels in level.custom for non squared lighting
convert all level.BG into canvas draw in level.custom
draw exit and entrance in level
new level: procedural generation
several small rooms are linked by portals
the portals have a randomized pattern