drone repair
tech: automatic - always fire, but get 2.5x ammo requires inertial frame tech: drone repair - while drones are your active gun, drones respawn with a 50% chance to consume ammo
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22
todo.txt
22
todo.txt
@@ -1,16 +1,9 @@
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******************************************************** NEXT PATCH ********************************************************
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added new graphics to several maps
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tech: automatic - always fire, but get 2.5x ammo
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requires inertial frame
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to level developers: level.fillBG and level.fill no longer work,
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you should draw backgrounds directly in level.custom like this:
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level.custom = () => {
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ctx.fillStyle = "rgba(0,255,255,0.1)";
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ctx.fillRect(6400, -550, 300, 350);
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level.playerExitCheck();
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level.exit.draw();
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level.enter.draw();
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};
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tech: drone repair - while drones are your active gun, drones respawn with a 50% chance to consume ammo
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******************************************************** BUGS ********************************************************
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@@ -43,19 +36,14 @@ fix door.isOpen actually meaning isClosed?
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******************************************************** TODO ********************************************************
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flipflop, but toggles after a kill
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tech shotgun - crouching makes your spread very small
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remove spread reduction on nail shot
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doesn't apply to slug
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add water drops to sewers
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move power ups in front of blocks, make blocks not transparent?
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consider adding canvas path shadows to levels in level.custom for non squared lighting
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convert all level.BG into canvas draw in level.custom
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draw exit and entrance in level
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new level: procedural generation
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several small rooms are linked by portals
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the portals have a randomized pattern
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