laser and pulse combined, heal effect difficulty balance, custom mode bug fix
This commit is contained in:
@@ -433,7 +433,7 @@ const mech = {
|
||||
}
|
||||
},
|
||||
addHealth(heal) {
|
||||
mech.health += heal;
|
||||
mech.health += heal * game.healScale;
|
||||
if (mech.health > mech.maxHealth) mech.health = mech.maxHealth;
|
||||
mech.displayHealth();
|
||||
},
|
||||
|
||||
Reference in New Issue
Block a user