non-unitary

more wave beam balance
backward induction costs 2 research now, also it is fixed (it would sometimes give an extra tech or the wrong tech)
powerupBoss now gives research and ammo when it hits you, not 2 heals (it still ejects one of your tech also)

tech: non-unitary operator - taking damage randomizes your run, reduce difficulty by 2 levels
This commit is contained in:
landgreen
2021-05-06 05:50:50 -07:00
parent 93bdb5e8c3
commit 455f41540a
9 changed files with 175 additions and 96 deletions

View File

@@ -1,9 +1,18 @@
******************************************************** NEXT PATCH ********************************************************
more wave beam balance
backward induction costs 2 research now, also it is fixed (it would sometimes give an extra tech or the wrong tech)
powerupBoss now gives research and ammo when it hits you, not 2 heals (it still ejects one of your tech also)
tech: non-unitary operator - taking damage randomizes your run, reduce difficulty by 2 levels
******************************************************** BUGS ********************************************************
(once) CPT gun only rewound 0.25 seconds
after a randomize run (non-unityary)
had enough energy
increase the width on the grid by a few pixels so that very small screens or people with odd fonts don't goto a new line
you have to press z once to get copy to work for simulation.enableConstructMode() sometimes
@@ -41,6 +50,12 @@ wave tech: chirp - amplitude and damage increases towards the end of the wavePac
wave tech: wave bullets are removed after doing damage, but they do something
more damage, explode, freeze,
taking damage randomizes your run
power ups disappear after 3-5 seconds
only apply to drops from killing mobs
+duplication 20%
tech: mobs that die while frozen produce ice-IX bullets
tech: picking up heal power ups when at full health does harm equal to the heal values