non-unitary
more wave beam balance backward induction costs 2 research now, also it is fixed (it would sometimes give an extra tech or the wrong tech) powerupBoss now gives research and ammo when it hits you, not 2 heals (it still ejects one of your tech also) tech: non-unitary operator - taking damage randomizes your run, reduce difficulty by 2 levels
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15
todo.txt
15
todo.txt
@@ -1,9 +1,18 @@
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******************************************************** NEXT PATCH ********************************************************
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more wave beam balance
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backward induction costs 2 research now, also it is fixed (it would sometimes give an extra tech or the wrong tech)
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powerupBoss now gives research and ammo when it hits you, not 2 heals (it still ejects one of your tech also)
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tech: non-unitary operator - taking damage randomizes your run, reduce difficulty by 2 levels
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******************************************************** BUGS ********************************************************
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(once) CPT gun only rewound 0.25 seconds
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after a randomize run (non-unityary)
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had enough energy
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increase the width on the grid by a few pixels so that very small screens or people with odd fonts don't goto a new line
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you have to press z once to get copy to work for simulation.enableConstructMode() sometimes
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@@ -41,6 +50,12 @@ wave tech: chirp - amplitude and damage increases towards the end of the wavePac
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wave tech: wave bullets are removed after doing damage, but they do something
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more damage, explode, freeze,
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taking damage randomizes your run
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power ups disappear after 3-5 seconds
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only apply to drops from killing mobs
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+duplication 20%
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tech: mobs that die while frozen produce ice-IX bullets
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tech: picking up heal power ups when at full health does harm equal to the heal values
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