non-unitary
more wave beam balance backward induction costs 2 research now, also it is fixed (it would sometimes give an extra tech or the wrong tech) powerupBoss now gives research and ammo when it hits you, not 2 heals (it still ejects one of your tech also) tech: non-unitary operator - taking damage randomizes your run, reduce difficulty by 2 levels
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@@ -701,8 +701,8 @@ const spawn = {
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}
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me.onHit = function() { //run this function on hitting player
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powerUps.ejectTech()
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powerUps.spawn(m.pos.x, m.pos.y, "heal");
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powerUps.spawn(m.pos.x, m.pos.y, "heal");
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powerUps.spawn(m.pos.x + 60 * (Math.random() - 0.5), m.pos.y + 60 * (Math.random() - 0.5), "ammo");
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powerUps.spawn(m.pos.x + 60 * (Math.random() - 0.5), m.pos.y + 60 * (Math.random() - 0.5), "research");
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};
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me.onDeath = function() {
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this.leaveBody = false;
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