non-unitary
more wave beam balance backward induction costs 2 research now, also it is fixed (it would sometimes give an extra tech or the wrong tech) powerupBoss now gives research and ammo when it hits you, not 2 heals (it still ejects one of your tech also) tech: non-unitary operator - taking damage randomizes your run, reduce difficulty by 2 levels
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@@ -18,9 +18,9 @@ const powerUps = {
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} else if (type === "tech") {
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setTimeout(() => {
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powerUps.lastTechIndex = index
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}, 100);
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tech.giveTech(index)
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}, 10);
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simulation.makeTextLog(`<span class='color-var'>tech</span>.giveTech("<span class='color-text'>${tech.tech[index].name}</span>")`);
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tech.giveTech(index)
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}
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powerUps.endDraft(type);
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},
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@@ -532,7 +532,7 @@ const powerUps = {
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powerUps.spawn(x, y, "gun");
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return;
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}
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if (Math.random() < 0.0027 * (25 - tech.totalCount)) { //a new tech has a low chance for each not acquired tech up to 25
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if (Math.random() < 0.0027 * (22 - tech.totalCount)) { //a new tech has a low chance for each not acquired tech up to 25
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powerUps.spawn(x, y, "tech");
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return;
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}
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