non-unitary

more wave beam balance
backward induction costs 2 research now, also it is fixed (it would sometimes give an extra tech or the wrong tech)
powerupBoss now gives research and ammo when it hits you, not 2 heals (it still ejects one of your tech also)

tech: non-unitary operator - taking damage randomizes your run, reduce difficulty by 2 levels
This commit is contained in:
landgreen
2021-05-06 05:50:50 -07:00
parent 93bdb5e8c3
commit 455f41540a
9 changed files with 175 additions and 96 deletions

View File

@@ -19,22 +19,10 @@ const level = {
// b.giveGuns("wave beam")
// tech.isExplodeRadio = true
// tech.giveTech("phase velocity")
// for (let i = 0; i < 9; i++) tech.giveTech("packet length")
// for (let i = 0; i < 3; i++) tech.giveTech("packet length")
// for (let i = 0; i < 3; i++) tech.giveTech("bound state")
// for (let i = 0; i < 9; i++) tech.giveTech("propagation")
// for (let i = 0; i < 9; i++) tech.giveTech("amplitude")
// tech.isExplodeRadio = true;
// tech.isMineSentry = true
// for (let i = 0; i < 60; i++) tech.giveTech("rivet diameter")
// tech.giveTech("missile-bot")
// for (let i = 0; i < 5; i++)
// tech.giveTech("nail-bot")
// for (let i = 0; i < 54; i++) tech.giveTech("foam-bot")
// for (let i = 0; i < 15; i++) tech.giveTech("plasma jet")
// tech.isBlockPowerUps = true;
// m.shipMode()
// tech.isBotSwap = true;
// for (let i = 0; i < 3; i++) tech.giveTech("propagation")
// for (let i = 0; i < 1; i++) tech.giveTech("amplitude")
level.intro(); //starting level
// level.testing(); //not in rotation