non-unitary
more wave beam balance backward induction costs 2 research now, also it is fixed (it would sometimes give an extra tech or the wrong tech) powerupBoss now gives research and ammo when it hits you, not 2 heals (it still ejects one of your tech also) tech: non-unitary operator - taking damage randomizes your run, reduce difficulty by 2 levels
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18
js/level.js
18
js/level.js
@@ -19,22 +19,10 @@ const level = {
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// b.giveGuns("wave beam")
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// tech.isExplodeRadio = true
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// tech.giveTech("phase velocity")
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// for (let i = 0; i < 9; i++) tech.giveTech("packet length")
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// for (let i = 0; i < 3; i++) tech.giveTech("packet length")
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// for (let i = 0; i < 3; i++) tech.giveTech("bound state")
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// for (let i = 0; i < 9; i++) tech.giveTech("propagation")
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// for (let i = 0; i < 9; i++) tech.giveTech("amplitude")
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// tech.isExplodeRadio = true;
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// tech.isMineSentry = true
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// for (let i = 0; i < 60; i++) tech.giveTech("rivet diameter")
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// tech.giveTech("missile-bot")
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// for (let i = 0; i < 5; i++)
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// tech.giveTech("nail-bot")
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// for (let i = 0; i < 54; i++) tech.giveTech("foam-bot")
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// for (let i = 0; i < 15; i++) tech.giveTech("plasma jet")
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// tech.isBlockPowerUps = true;
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// m.shipMode()
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// tech.isBotSwap = true;
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// for (let i = 0; i < 3; i++) tech.giveTech("propagation")
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// for (let i = 0; i < 1; i++) tech.giveTech("amplitude")
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level.intro(); //starting level
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// level.testing(); //not in rotation
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