non-unitary
more wave beam balance backward induction costs 2 research now, also it is fixed (it would sometimes give an extra tech or the wrong tech) powerupBoss now gives research and ammo when it hits you, not 2 heals (it still ejects one of your tech also) tech: non-unitary operator - taking damage randomizes your run, reduce difficulty by 2 levels
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@@ -3612,10 +3612,10 @@ const b = {
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name: "wave beam",
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description: "emit a <strong>wave packet</strong> of <strong>oscillating</strong> particles<br>that propagate through <strong>solids</strong>",
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ammo: 0,
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ammoPack: 75,
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ammoPack: 80,
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have: false,
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wavePacketCycle: 0,
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delay: 45,
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delay: 40,
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do() {
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if (this.wavePacketCycle && !input.fire) {
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this.wavePacketCycle = 0;
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@@ -3634,7 +3634,7 @@ const b = {
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inertia: Infinity,
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frictionAir: 0,
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slow: 0,
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amplitude: (m.crouch ? 10 : 20) * Math.sin(this.wavePacketCycle * tech.wavePacketFrequency) * ((this.wavePacketCycle % 2) ? -1 : 1),
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amplitude: (m.crouch ? 5 : 10) * Math.sin(this.wavePacketCycle * tech.wavePacketFrequency) * ((this.wavePacketCycle % 2) ? -1 : 1),
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minDmgSpeed: 0,
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dmg: b.dmgScale * tech.waveBeamDamage * tech.wavePacketDamage, //also control damage when you divide by mob.mass
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classType: "bullet",
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