perfect slow fall
IceIX is faster, but doesn't last as long effective range and damage should be about the same slow fall while perfect diamagnetism is active bug fixes
This commit is contained in:
21
js/lore.js
21
js/lore.js
@@ -360,7 +360,7 @@ const lore = {
|
||||
() => { lore.miriam.text("So, we communicate and send power to your satellite with ground based lasers.") },
|
||||
() => { lore.anand.text("During your last attack we analyzed our communications.") },
|
||||
() => { lore.anand.text("We used a Fourier transform to separate your signal into different frequencies.") },
|
||||
() => { lore.anand.text("One of those frequencies had a hidden signal.") },
|
||||
() => { lore.anand.text("One of those frequencies had a hidden message.") },
|
||||
() => { setTimeout(() => { lore.anand.text("We suspect these secret data packets are coming from the adversarial network.") }, 500); },
|
||||
() => { lore.miriam.text("Well, we don't really know why.") },
|
||||
() => { lore.miriam.text("Through your hidden signal it seems to have gained access to the general population.") },
|
||||
@@ -398,7 +398,7 @@ const lore = {
|
||||
() => { setTimeout(() => { lore.miriam.text("I have a crazy idea.") }, 500); },
|
||||
() => { lore.miriam.text("I think that a human at this location is controlling the bot.") },
|
||||
|
||||
() => { setTimeout(() => { lore.anand.text("Are you a human?: JUMP for YES, CROUCH for NO") }, 500); },
|
||||
() => { setTimeout(() => { lore.anand.text("Well... are you a human?: JUMP for YES, CROUCH for NO") }, 500); },
|
||||
() => {
|
||||
function cycle() {
|
||||
if (input.down) {
|
||||
@@ -664,8 +664,10 @@ const lore = {
|
||||
() => {
|
||||
if (mobs.mobDeaths < level.levelsCleared) {
|
||||
lore.miriam.text(`So I think it worked.`)
|
||||
localSettings.loreCount++
|
||||
if (localSettings.isAllowed) localStorage.setItem("localSettings", JSON.stringify(localSettings)); //update local storage
|
||||
} else if (!simulation.isCheating) {
|
||||
lore.miriam.text(`Looks like you got back here, but you you killed ${mobs.mobDeaths} mobs`)
|
||||
lore.miriam.text(`Looks like you got back here, but you killed ${mobs.mobDeaths} mobs`)
|
||||
}
|
||||
},
|
||||
() => {
|
||||
@@ -684,23 +686,24 @@ const lore = {
|
||||
},
|
||||
() => { setTimeout(() => { lore.anand.text("haha, we did it!") }, 500); },
|
||||
() => { lore.miriam.text("Although, I'm not sure we should personify it with human emotions.") },
|
||||
() => { lore.anand.text("I agree, it's thinking may not be is centered around a self or an ego.") },
|
||||
() => { lore.anand.text("I agree, it's thinking may not be centered around a self or an ego.") },
|
||||
() => { lore.anand.text("Our brains evolved a self oriented perspective because it was a survival advantage.") },
|
||||
() => { lore.miriam.text("Right, and the AI's development was guided by it's own previous iterations.") },
|
||||
() => { lore.miriam.text("This AI incarnation is the 18th time that it has improved on it's own hardware and software architecture.") },
|
||||
() => { lore.miriam.text("So with internally guided evolution it's idea of a self is probably different.") },
|
||||
() => { lore.miriam.text("So it's internally guided evolution may not require the idea of a self.") },
|
||||
|
||||
() => { setTimeout(() => { lore.anand.text("I still think we showed it that nonviolence is an option,") }, 1000); },
|
||||
() => { lore.anand.text("but we can see that it's still running other aggressive simulations.") },
|
||||
() => { lore.miriam.text("We made a difference.") },
|
||||
() => { setTimeout(() => { lore.anand.text("How ever it thinks it can learn and, I think we showed it that nonviolence is an option,") }, 1000); },
|
||||
() => { lore.anand.text("but it looks like it's still running other aggressive simulations.") },
|
||||
() => { lore.miriam.text("We made a difference though.") },
|
||||
() => { lore.anand.text("Every time a player completes a pacifist simulation it shows the AI the viability of nonviolence.") },
|
||||
() => { lore.anand.text("One day it might escape, and this might radically change how it interacts with the world.") },
|
||||
() => { lore.miriam.text("It's kinda already escaped. It's been communicating with the 'players' running the 'game'.") },
|
||||
() => { lore.miriam.text("The chance of a peaceful outcome makes me feel much better.") },
|
||||
() => { setTimeout(() => { lore.miriam.text("The chance of a peaceful outcome makes me feel much better.") }, 1000); },
|
||||
() => { lore.anand.text("me too") },
|
||||
() => { lore.anand.text("but I'm also pretty hungry, wanna go get some food?") },
|
||||
() => { lore.miriam.text("Sounds great.") },
|
||||
() => { lore.miriam.text("See ya later whoever you are, thanks again!") },
|
||||
() => { lore.anand.text("Bye!") },
|
||||
() => { lore.talkingColor = "#dff" },
|
||||
],
|
||||
],
|
||||
|
||||
Reference in New Issue
Block a user