super duper

tech: super duper - fire +0-2 extra super balls
  super balls no longer part of MIRV

bug fix for plasma extruder interaction with doors that collide with power ups
mantisBoss moves slower, can be damaged for longer time, has less total life, has a smaller punch range
This commit is contained in:
landgreen
2021-12-26 05:53:59 -08:00
parent fca1d2371a
commit 44ecb2437a
6 changed files with 85 additions and 62 deletions

View File

@@ -1,17 +1,13 @@
******************************************************** NEXT PATCH **************************************************
revolutionBoss is immune to damage at 1/4,1/2,3/4 health until it's laser spins around one revolution
thermocouple produces 1-9 -> 4-13 ice nine bullet
thermocouple is on by default until next patch
decoherence rewrite with flags instead of a banish array, to fix bugs
tech: super duper - fire +0-2 extra super balls
super balls no longer part of MIRV
bug fix for plasma extruder interaction with doors that collide with power ups
mantisBoss moves slower, can be damaged for longer time, has less total life, has a smaller punch range
******************************************************** TODO ********************************************************
merge various multi bullet tech under one name
training
@@ -42,13 +38,15 @@ training
done superball - use 1 ammo to take out several mobs
done matter wave - kill a mob inside a map element
done missiles - take out mobs that are around corner and have them drop on a button
grenades - use 1 ammo to take out several mobs at once
spores - use 1 ammo to take out several mobs at once
drones - use mouse to bring drones around a corner
grenades - use 1 ammo to take out a ring of mob`s
spores - use 1 ammo to take out several mobs at once, you have to block with your shield until the mobs die
drones - use mouse to bring drones around a couple corners
foam - slow boss mob, and run away
harpoon - kill one close mob, pick up ammo that is out of reach, first at several far away mobs with crouch
or just some hard melee combat
mine - built kill zone, get mobs to follow into mine kill zone
laser - reflect off walls to hit mob
maybe a boss mob?
laser - reflect off walls to hit mobs
field rooms:
standing wave - bullets come from every direction
perfect diamagnetism - drop field to rapid stream of bullets and fire gun at them
@@ -64,6 +62,7 @@ training
also make a harder version of stacking blocks
portal rooms
jump at the top of a elevator to jump high
use the double constrained platforms
combat rooms:
kill so many mobs that the mob bodies pile up and you can get over a wall by jumping on them
boss gauntlet, spawn with nothing but a few power ups and fight 10 bosses