super duper
tech: super duper - fire +0-2 extra super balls super balls no longer part of MIRV bug fix for plasma extruder interaction with doors that collide with power ups mantisBoss moves slower, can be damaged for longer time, has less total life, has a smaller punch range
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15
js/level.js
15
js/level.js
@@ -18,10 +18,10 @@ const level = {
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// localSettings.levelsClearedLastGame = 10
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// level.difficultyIncrease(30) //30 is near max on hard //60 is near max on why
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// simulation.isHorizontalFlipped = true
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// m.setField("pilot wave")
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// m.setField("plasma torch")
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// b.giveGuns("harpoon")
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tech.giveTech("relay switch")
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tech.giveTech("thermocouple")
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// tech.giveTech("extruder")
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// tech.giveTech("thermocouple")
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// for (let i = 0; i < 2; i++) powerUps.directSpawn(0, 0, "tech");
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// for (let i = 0; i < 9; i++) tech.giveTech("annelids")
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// tech.giveTech("tinsellated flagella")
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@@ -30,7 +30,7 @@ const level = {
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// for (let i = 0; i < 1; i++) tech.giveTech("reticulum")
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// for (let i = 0; i < 2; i++) tech.giveTech("laser-bot")
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// tech.tech[297].frequency = 100
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// level.crouch();
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// level.deflect();
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if (simulation.isTraining) { level.walk(); } else { level.intro(); }
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// level.testing(); //not in rotation, used for testing
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@@ -671,6 +671,9 @@ const level = {
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//exit room glow
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ctx.fillStyle = "rgba(0,255,255,0.05)"
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ctx.fillRect(1600, -400, 400, 400)
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//center falling bullets
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ctx.fillStyle = "rgba(255,0,255,0.013)" //pink?
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ctx.fillRect(650, -2800, 600, 2800)
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};
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spawn.mapRect(-2750, -2800, 2600, 4600); //left wall
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@@ -3491,9 +3494,9 @@ const level = {
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// spawn.launcherBoss(3200, -500)
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// spawn.blockBoss(1700, -500)
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// spawn.blinkBoss(3200, -500)
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// spawn.mantisBoss(1700, -500)
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spawn.mantisBoss(1700, -500)
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// spawn.tetherBoss(1700, -500) //go to actual level?
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spawn.revolutionBoss(1900, -500)
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// spawn.revolutionBoss(1900, -500)
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// spawn.bomberBoss(1400, -500)
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// spawn.cellBossCulture(1600, -500)
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// spawn.shieldingBoss(1700, -500)
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