super duper
tech: super duper - fire +0-2 extra super balls super balls no longer part of MIRV bug fix for plasma extruder interaction with doors that collide with power ups mantisBoss moves slower, can be damaged for longer time, has less total life, has a smaller punch range
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@@ -1789,8 +1789,8 @@ const b = {
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collisionFilter: {
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// category: 0,
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// mask: 0, //cat.mob | cat.mobBullet | cat.mobShield
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category: cat.bullet,
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mask: cat.map, //cat.mob | cat.mobBullet | cat.mobShield
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category: 0, //cat.bullet,
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mask: 0, //cat.map, //cat.mob | cat.mobBullet | cat.mobShield
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},
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beforeDmg() {},
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onEnd() {},
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@@ -4879,7 +4879,7 @@ const b = {
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const SPEED = input.down ? 43 : 36
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m.fireCDcycle = m.cycle + Math.floor((input.down ? 23 : 15) * b.fireCDscale); // cool down
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const SPREAD = input.down ? 0.08 : 0.13
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const num = tech.missileCount + 2
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const num = 3 + Math.floor(tech.extraSuperBalls * Math.random())
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const radius = 11 * tech.bulletSize
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let dir = m.angle - SPREAD * (num - 1) / 2;
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for (let i = 0; i < num; i++) {
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@@ -4912,7 +4912,7 @@ const b = {
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const dir = m.angle
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const x = m.pos.x
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const y = m.pos.y
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const num = tech.missileCount + 2
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const num = 3 + Math.floor(tech.extraSuperBalls * Math.random())
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const delay = Math.floor((input.down ? 18 : 12) * b.fireCDscale)
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m.fireCDcycle = m.cycle + delay; // cool down
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