subway gates
subway start in an empty station station exits are blocked by a gate that opens when you press a button level exit spawns after you clear 4 stations added 2 new stations (7 possible stations) laser-bots lasers wiggle as it aims at the target this is a nerf to iridescence and it looks cool bug fixes
This commit is contained in:
19
js/bullet.js
19
js/bullet.js
@@ -5500,21 +5500,10 @@ const b = {
|
||||
const push = 0.4
|
||||
const reflectivity = 1 - 1 / (tech.laserReflections * 3)
|
||||
let damage = m.dmgScale * this.laserDamage * tech.laserDamage
|
||||
let best = {
|
||||
x: 1,
|
||||
y: 1,
|
||||
dist2: Infinity,
|
||||
who: null,
|
||||
v1: 1,
|
||||
v2: 1
|
||||
};
|
||||
const path = [{
|
||||
x: this.vertices[0].x,
|
||||
y: this.vertices[0].y
|
||||
}, {
|
||||
x: this.lockedOn.position.x,
|
||||
y: this.lockedOn.position.y
|
||||
}];
|
||||
//make the laser wiggle as it aims at the target
|
||||
let best = { x: 1, y: 1, dist2: Infinity, who: null, v1: 1, v2: 1 };
|
||||
const perp2 = Vector.mult(Vector.rotate({ x: 1, y: 0 }, m.angle + Math.PI / 2), 0.6 * this.lockedOn.radius * Math.sin(simulation.cycle / this.lookFrequency))
|
||||
const path = [{ x: this.vertices[0].x, y: this.vertices[0].y }, Vector.add(this.lockedOn.position, perp2)];
|
||||
|
||||
const vertexCollision = function (v1, v1End, domain) {
|
||||
for (let i = 0; i < domain.length; ++i) {
|
||||
|
||||
Reference in New Issue
Block a user