throwing blocks are buffed

thrown blocks can damage intangible mobs for a couple seconds after they are thrown
  they are set to act like bullets for a few seconds after being thrown
all blocks do 50% more damage to mobs and 50% longer stun
blocks do more damage vs. shielded mobs  (damage penalty is 40%, was 66%))
mass driver - damage increase set to 200% (up from 100%)
negative mass field can lift blocks twice as heavy as before with little movement reduction

tech: flywheel - when mobs die their body is spun and flung at nearby mobs
  requires mass driver, no other mob death tech
This commit is contained in:
landgreen
2021-04-19 19:45:57 -07:00
parent ef63dc5494
commit 43568616fd
9 changed files with 84 additions and 43 deletions

View File

@@ -1,14 +1,15 @@
******************************************************** NEXT PATCH ********************************************************
bots are now nonrefundable, so they don't display as a tech when you select them
this might introduce some errors, please let me know if you see something
bot counts can be seen in pause menu
thrown blocks can damage intangible mobs for a couple seconds after they are thrown
they are set to act like bullets for a few seconds after being thrown
all blocks do 50% more damage to mobs and 50% longer stun
blocks do more damage vs. shielded mobs (damage penalty is 40%, was 66%))
mass driver - damage increase set to 200% (up from 100%)
negative mass field can lift blocks twice as heavy as before with little movement reduction
the final boss will spawn progressively more mobs if you don't kill it quickly enough
levelBosses are also more likely to spawn on the final boss
tech: flywheel - when mobs die their body is spun and flung at nearby mobs
requires mass driver, no other mob death tech
added community map - crossfire
by iNoobBoi
******************************************************** BUGS ********************************************************
@@ -40,9 +41,12 @@ fix door.isOpen actually meaning isClosed?
******************************************************** TODO ********************************************************
import the procedural level generation from one of the older versions of the game as one single level
chance for the block resulting from a slain enemy to be thrown at the nearest mob.
tech: flywheel - after a mob dies their body is fired towards a nearby mob
requires: block throwing technology?
adjust for gravity
Tech: "Spacial Continuity": 12% chance for the block resulting from a slain enemy to be thrown at the nearest mob.
import the procedural level generation from one of the older versions of the game as one single level
tech plasma field - plasma field becomes an aoe damage field with the same radius
200% more energy drain, 100% more damage