throwing blocks are buffed
thrown blocks can damage intangible mobs for a couple seconds after they are thrown they are set to act like bullets for a few seconds after being thrown all blocks do 50% more damage to mobs and 50% longer stun blocks do more damage vs. shielded mobs (damage penalty is 40%, was 66%)) mass driver - damage increase set to 200% (up from 100%) negative mass field can lift blocks twice as heavy as before with little movement reduction tech: flywheel - when mobs die their body is spun and flung at nearby mobs requires mass driver, no other mob death tech
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22
todo.txt
22
todo.txt
@@ -1,14 +1,15 @@
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******************************************************** NEXT PATCH ********************************************************
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bots are now nonrefundable, so they don't display as a tech when you select them
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this might introduce some errors, please let me know if you see something
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bot counts can be seen in pause menu
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thrown blocks can damage intangible mobs for a couple seconds after they are thrown
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they are set to act like bullets for a few seconds after being thrown
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all blocks do 50% more damage to mobs and 50% longer stun
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blocks do more damage vs. shielded mobs (damage penalty is 40%, was 66%))
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mass driver - damage increase set to 200% (up from 100%)
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negative mass field can lift blocks twice as heavy as before with little movement reduction
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the final boss will spawn progressively more mobs if you don't kill it quickly enough
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levelBosses are also more likely to spawn on the final boss
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tech: flywheel - when mobs die their body is spun and flung at nearby mobs
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requires mass driver, no other mob death tech
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added community map - crossfire
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by iNoobBoi
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******************************************************** BUGS ********************************************************
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@@ -40,9 +41,12 @@ fix door.isOpen actually meaning isClosed?
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******************************************************** TODO ********************************************************
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import the procedural level generation from one of the older versions of the game as one single level
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chance for the block resulting from a slain enemy to be thrown at the nearest mob.
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tech: flywheel - after a mob dies their body is fired towards a nearby mob
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requires: block throwing technology?
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adjust for gravity
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Tech: "Spacial Continuity": 12% chance for the block resulting from a slain enemy to be thrown at the nearest mob.
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import the procedural level generation from one of the older versions of the game as one single level
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tech plasma field - plasma field becomes an aoe damage field with the same radius
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200% more energy drain, 100% more damage
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