throwing blocks are buffed
thrown blocks can damage intangible mobs for a couple seconds after they are thrown they are set to act like bullets for a few seconds after being thrown all blocks do 50% more damage to mobs and 50% longer stun blocks do more damage vs. shielded mobs (damage penalty is 40%, was 66%)) mass driver - damage increase set to 200% (up from 100%) negative mass field can lift blocks twice as heavy as before with little movement reduction tech: flywheel - when mobs die their body is spun and flung at nearby mobs requires mass driver, no other mob death tech
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@@ -264,7 +264,6 @@ const spawn = {
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});
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}
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const len = (this.totalCycles / 400 + simulation.difficulty / 2 - 30) / 15
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// console.log(len)
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for (let i = 0; i < len; i++) {
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spawn.randomLevelBoss(3000 + 2000 * (Math.random() - 0.5), -1100 + 200 * (Math.random() - 0.5))
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}
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@@ -2360,7 +2359,7 @@ const spawn = {
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};
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Matter.Body.setDensity(me, 0.00004); //normal is 0.001
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me.timeLeft = 200;
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me.g = 0.001; //required if using 'gravity'
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me.g = 0.001; //required if using 'gravity'
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me.frictionAir = 0;
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me.restitution = 0.8;
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me.leaveBody = false;
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