throwing blocks are buffed
thrown blocks can damage intangible mobs for a couple seconds after they are thrown they are set to act like bullets for a few seconds after being thrown all blocks do 50% more damage to mobs and 50% longer stun blocks do more damage vs. shielded mobs (damage penalty is 40%, was 66%)) mass driver - damage increase set to 200% (up from 100%) negative mass field can lift blocks twice as heavy as before with little movement reduction tech: flywheel - when mobs die their body is spun and flung at nearby mobs requires mass driver, no other mob death tech
This commit is contained in:
11
js/level.js
11
js/level.js
@@ -16,7 +16,7 @@ const level = {
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// simulation.zoomScale = 1000;
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// simulation.setZoom();
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// m.setField("nano-scale manufacturing")
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// b.giveGuns("shotgun")
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// b.giveGuns("laser")
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// tech.isExplodeRadio = true
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// for (let i = 0; i < 1; i++) tech.giveTech("dynamo-bot")
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// tech.giveTech("incendiary ammunition")
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@@ -1111,13 +1111,16 @@ const level = {
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// spawn.grower(1900, -500)
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// spawn.pulsarBoss(1900, -500)
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// spawn.shooterBoss(1900, -500)
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spawn.spawns(2900, -500)
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// spawn.launcherBoss(1200, -500)
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// spawn.laserTargetingBoss(1600, -400)
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// spawn.striker(4600, -500)
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spawn.striker(1600, -500)
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spawn.striker(1600, -500)
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spawn.striker(1600, -500)
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// spawn.laserTargetingBoss(1700, -120)
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// spawn.bomberBoss(1400, -500)
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// spawn.sniper(1800, -120)
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spawn.sniper(1800, -120)
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spawn.sniper(1800, -120)
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spawn.sniper(2800, -120)
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// spawn.streamBoss(1600, -500)
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// spawn.orbitalBoss(1600, -500)
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// spawn.spawnerBossCulture(1600, -500)
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