RPG and MIRV mods + bug fixes

This commit is contained in:
landgreen
2020-04-23 16:22:49 -07:00
parent 8cd1078293
commit 42338ea49e
9 changed files with 350 additions and 176 deletions

View File

@@ -2,6 +2,38 @@
************** TODO - n-gon **************
foam - check for touching map / blocks and slow foam down rather then bounce off walls
quantum foam should just skip the shield
red flashes when you take damage were replaced with the color of your energy bar
When you have mass energy equivalence
mod - missiles: fire 3 small missiles
disables missile replication mod
lore - a robot (the player) gains self awareness
each mod/gun/field is a new tech
all the technology leads to the singularity
each game run is actually the mech simulating a possible escape
this is why the graphics are so bad, its just a simulation
final mod is "this is just a simulation"
you get immortality and Infinity damage
the next level is the final level
when you die with Quantum Immortality there is a chance of lore text
atmosphere levels: change the pace, give the user a rest between combat
low or no combat, but more graphics
explore lore
find power ups in "wrecked" mechs representing previous simulations
how you could leave something in one simulation that effects a different simulation
Maybe some strange quantum physics principle.
add text for player thoughts?
simple puzzles
cool looking stuff
large rotating fan that the player has to move through
nonaggressive mobs
in the final level you see your self at the starting level, with the wires
you shoot your self to wake up?
bullets cost 5 life instead of ammo, but return 5 life when they hit a mob
replace life with energy or ammo?
@@ -37,8 +69,6 @@ boss mob - just a faster and larger version of a springer mob
mob - time skipper: sends a pulse wave out that will cause time to jump forward 1 second.
mob stabber - extends one vector like the shooter, but quickly in order to stab
mob sniper - targeting laser, then a high speed, no gravity bullet
mod - increase laser bot range, and reduce energy drain
@@ -50,35 +80,9 @@ mod - blocks stun mobs
settings - custom keys binding
lore - a robot (the player) gains self awareness
each mod/gun/field is a new tech
all the technology leads to the singularity
each game run is actually the mech simulating a possible escape
this is why the graphics are so bad, its just a simulation
final mod is "this is just a simulation"
you get immortality and Infinity damage
the next level is the final level
when you die with Quantum Immortality there is a chance of lore text
atmosphere levels: change the pace, give the user a rest between combat
low or no combat, but more graphics
explore lore
find power ups in "wrecked" mechs representing previous simulations
how you could leave something in one simulation that effects a different simulation
Maybe some strange quantum physics principle.
add text for player thoughts?
simple puzzles
cool looking stuff
large rotating fan that the player has to move through
nonaggressive mobs
in the final level you see your self at the starting level, with the wires
you shoot your self to wake up?
css transition for pause menu
mod - do extra damage based on your speed
do more damage when not moving?
take less damage when not moving?
mod - do more damage when not moving?
gun/field: portals
use the code from mines to get them to stick to walls