RPG and MIRV mods + bug fixes
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62
todo.txt
62
todo.txt
@@ -2,6 +2,38 @@
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************** TODO - n-gon **************
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foam - check for touching map / blocks and slow foam down rather then bounce off walls
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quantum foam should just skip the shield
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red flashes when you take damage were replaced with the color of your energy bar
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When you have mass energy equivalence
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mod - missiles: fire 3 small missiles
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disables missile replication mod
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lore - a robot (the player) gains self awareness
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each mod/gun/field is a new tech
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all the technology leads to the singularity
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each game run is actually the mech simulating a possible escape
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this is why the graphics are so bad, its just a simulation
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final mod is "this is just a simulation"
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you get immortality and Infinity damage
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the next level is the final level
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when you die with Quantum Immortality there is a chance of lore text
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atmosphere levels: change the pace, give the user a rest between combat
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low or no combat, but more graphics
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explore lore
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find power ups in "wrecked" mechs representing previous simulations
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how you could leave something in one simulation that effects a different simulation
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Maybe some strange quantum physics principle.
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add text for player thoughts?
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simple puzzles
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cool looking stuff
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large rotating fan that the player has to move through
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nonaggressive mobs
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in the final level you see your self at the starting level, with the wires
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you shoot your self to wake up?
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bullets cost 5 life instead of ammo, but return 5 life when they hit a mob
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replace life with energy or ammo?
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@@ -37,8 +69,6 @@ boss mob - just a faster and larger version of a springer mob
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mob - time skipper: sends a pulse wave out that will cause time to jump forward 1 second.
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mob stabber - extends one vector like the shooter, but quickly in order to stab
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mob sniper - targeting laser, then a high speed, no gravity bullet
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mod - increase laser bot range, and reduce energy drain
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@@ -50,35 +80,9 @@ mod - blocks stun mobs
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settings - custom keys binding
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lore - a robot (the player) gains self awareness
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each mod/gun/field is a new tech
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all the technology leads to the singularity
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each game run is actually the mech simulating a possible escape
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this is why the graphics are so bad, its just a simulation
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final mod is "this is just a simulation"
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you get immortality and Infinity damage
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the next level is the final level
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when you die with Quantum Immortality there is a chance of lore text
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atmosphere levels: change the pace, give the user a rest between combat
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low or no combat, but more graphics
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explore lore
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find power ups in "wrecked" mechs representing previous simulations
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how you could leave something in one simulation that effects a different simulation
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Maybe some strange quantum physics principle.
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add text for player thoughts?
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simple puzzles
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cool looking stuff
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large rotating fan that the player has to move through
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nonaggressive mobs
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in the final level you see your self at the starting level, with the wires
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you shoot your self to wake up?
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css transition for pause menu
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mod - do extra damage based on your speed
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do more damage when not moving?
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take less damage when not moving?
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mod - do more damage when not moving?
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gun/field: portals
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use the code from mines to get them to stick to walls
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