RPG and MIRV mods + bug fixes
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18
js/level.js
18
js/level.js
@@ -15,12 +15,12 @@ const level = {
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if (build.isURLBuild && level.levelsCleared === 0) build.onLoadPowerUps();
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if (level.levelsCleared === 0) { //this code only runs on the first level
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// level.difficultyIncrease(9)
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// b.giveGuns("wave beam")
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// mech.setField("phase decoherence field")
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// b.giveGuns("missiles")
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// mech.setField("time dilation field")
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// b.giveMod("renormalization");
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// b.giveMod("pocket universe");
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// b.giveMod("wave packet");
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// b.giveGuns("laser")
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// b.giveGuns("grenades")
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// b.giveMod("rocket-propelled grenade");
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// mech.setField("pilot wave")
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level.intro(); //starting level
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@@ -154,7 +154,7 @@ const level = {
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// spawn.bomberBoss(2900, -500)
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spawn.stabber(1200, -500)
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spawn.chaser(1200, -500)
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// spawn.chaser(1200, -500)
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// spawn.nodeBoss(1200, -500, "spiker")
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// spawn.hopper(1200, -500)
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// spawn.timeSkipBoss(2900, -500)
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@@ -264,7 +264,7 @@ const level = {
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y: -600,
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width: 400,
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height: 500,
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color: "#cee"
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color: "#dee"
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});
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level.fill.push({
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@@ -272,7 +272,7 @@ const level = {
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y: -1000,
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width: 2750,
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height: 1000,
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color: "rgba(0,20,40,0.1)"
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color: "rgba(0,10,30,0.04)"
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});
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const lineColor = "#ddd"
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@@ -606,6 +606,7 @@ const level = {
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level.exit.y = -300;
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spawn.mapRect(3600, -285, 100, 50); //ground bump wall
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//mobs that spawn in exit room
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spawn.bodyRect(4850, -750, 300, 25, 0.6); //
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spawn.randomSmallMob(4100, -100);
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spawn.randomSmallMob(4600, -100);
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spawn.randomMob(3765, -450, 0.3);
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@@ -629,7 +630,7 @@ const level = {
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level.exit.x = -550;
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level.exit.y = -2030;
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spawn.mapRect(-550, -2015, 100, 50); //ground bump wall
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spawn.boost(4950, 0, 1600);
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spawn.boost(4950, 0, 1100);
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level.fillBG.push({
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x: -650,
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y: -2300,
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@@ -761,7 +762,6 @@ const level = {
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spawn.mapRect(3450, -1000, 50, 580); //left building wall
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spawn.bodyRect(3460, -420, 30, 144);
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spawn.mapRect(5450, -775, 100, 875); //right building wall
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spawn.bodyRect(4850, -750, 300, 25, 0.8);
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spawn.bodyRect(3925, -1400, 100, 150, 0.8);
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spawn.mapRect(3450, -1250, 1090, 50);
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// spawn.mapRect(3450, -1225, 50, 75);
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