RPG and MIRV mods + bug fixes
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@@ -83,8 +83,11 @@ const build = {
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<br>
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<br>health: ${(mech.health*100).toFixed(0)}% energy: ${(mech.energy*100).toFixed(0)}% mass: ${player.mass.toFixed(1)}
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<br>position: (${player.position.x.toFixed(1)}, ${player.position.y.toFixed(1)}) velocity: (${player.velocity.x.toFixed(1)}, ${player.velocity.y.toFixed(1)})
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<br>global damage increase: ${((b.damageFromMods()-1)*100).toFixed(0)}%
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<br>global harm reduction: ${((1-mech.harmReduction())*100).toFixed(0)}%
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</div>`;
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let countGuns = 0
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let countMods = 0
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for (let i = 0, len = b.guns.length; i < len; i++) {
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