wormhole
mods ejected from Bayesian statistics can't duplicate the power up boss moves faster, has less health, it will eject one of your mods after a collision and two health power ups mod ammonium nitrate: increase explosion damage and area by 25% also other explosion mods have been rebalanced (damage buffed, but self damage is also higher) field: wormhole - teleport around, bullets teleport too, blocks and power ups get sucked in mobs don't do much in worm hole yet, but that is coming with future mods
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@@ -126,7 +126,6 @@ const game = {
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lastTimeStamp: 0, //tracks time stamps for measuring delta
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delta: 1000 / 60, //speed of game engine //looks like it has to be 16 to match player input
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buttonCD: 0,
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isBodyDamage: true,
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levelsCleared: 0,
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difficultyMode: 1,
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isEasyMode: false,
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@@ -472,6 +471,7 @@ const game = {
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mech.maxHealth = 1
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mech.maxEnergy = 1
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mech.energy = 1
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mech.hole.isOn = false
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game.paused = false;
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engine.timing.timeScale = 1;
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game.fpsCap = game.fpsCapDefault;
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@@ -559,7 +559,7 @@ const game = {
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if (game.isCommunityMaps) {
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level.levels.push("stronghold");
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level.levels.push("basement");
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level.levels.push("newLevel");
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level.levels.push("detours");
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level.levels.push("house");
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}
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level.levels = shuffle(level.levels); //shuffles order of maps
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@@ -607,6 +607,7 @@ const game = {
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mech.fireCDcycle = 0
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mech.drop();
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mech.hole.isOn = false;
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level.fill = [];
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level.fillBG = [];
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level.zones = [];
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