only 3 bosses
several tech now have fewer requirements to unlock some normal tech is now considered gun tech (mostly explosion stuff) snakeBoss tails, stay attached to each other "snakeBoss", "blockBoss", "powerupBoss" are now the only bosses for the random boss list bug fixes
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37
todo.txt
37
todo.txt
@@ -1,30 +1,26 @@
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******************************************************** NEXT PATCH **************************************************
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intro screen is more grey
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experiment button is larger and darker
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tech: nanowires - needles tunnel through blocks and map, +20% damage
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Occam's razor gives 40->50% damage for each removed tech
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determinism no longer removes the cancel button
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superdeterminism now removes the cancel button and research, but doesn't remove gun and field power ups
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railgun damage is doubled
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regression does more damage per hit: 5->6% vs. mobs and 0.5->1% vs. bosses
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several tech now have fewer requirements to unlock
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some normal tech is now considered gun tech (mostly explosion stuff)
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snakeBoss tails, stay attached to each other
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"snakeBoss", "blockBoss", "powerupBoss" are now the only bosses
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bug fixes
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******************************************************** TODO ********************************************************
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suggestion: quasarBoss: inverted pulsar boss that hits everything except where its aiming
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pulsar mobs retarget too easily
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also they drift around too much
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intro map: diegeticly draw a mouse with field highlighted
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also indicate space?
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dynamically adjust drawing after picking up a gun
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some boss mobs need invulnerability phases
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maybe trigger immunity to damage for 5-10s after taking the first hit?
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static electricity: walking on the ground does something
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regen energy
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build charge, and discharge to damage mobs
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suggestion: particle accelerator: perfect diamagneticism accelerates projectiles passing through it, increasing their damage and velocity. Alternatively, matter wave's projectiles accelerate, with increased damage the faster they're travelling
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don't in game console log scrap bots
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increase mass and movement speed at the same time
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increase jump differently because it scales extra with mass
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@@ -34,13 +30,6 @@ increase mass and movement speed at the same time
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tech selection menu choices randomize every second
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JUNK tech?
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needle benefit from pneumatic hammer?
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all nails?
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total guntech:
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nail gun needle @ 4
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base nail gun @ 5
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new late game level that is easier if you can: platform well, jump high, immune to slime, wormhole through walls, fly fast
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climb vertically to avoid rising slime
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populate with multiple boss mobs that can't drop tech
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