only 3 bosses

several tech now have fewer requirements to unlock
some normal tech is now considered gun tech (mostly explosion stuff)
snakeBoss tails, stay attached to each other
"snakeBoss", "blockBoss", "powerupBoss" are now the only bosses for the random boss list

bug fixes
This commit is contained in:
landgreen
2021-12-08 20:48:18 -08:00
parent 92457703d5
commit 4137d719da
9 changed files with 656 additions and 603 deletions

View File

@@ -1,30 +1,26 @@
******************************************************** NEXT PATCH **************************************************
intro screen is more grey
experiment button is larger and darker
tech: nanowires - needles tunnel through blocks and map, +20% damage
Occam's razor gives 40->50% damage for each removed tech
determinism no longer removes the cancel button
superdeterminism now removes the cancel button and research, but doesn't remove gun and field power ups
railgun damage is doubled
regression does more damage per hit: 5->6% vs. mobs and 0.5->1% vs. bosses
several tech now have fewer requirements to unlock
some normal tech is now considered gun tech (mostly explosion stuff)
snakeBoss tails, stay attached to each other
"snakeBoss", "blockBoss", "powerupBoss" are now the only bosses
bug fixes
******************************************************** TODO ********************************************************
suggestion: quasarBoss: inverted pulsar boss that hits everything except where its aiming
pulsar mobs retarget too easily
also they drift around too much
intro map: diegeticly draw a mouse with field highlighted
also indicate space?
dynamically adjust drawing after picking up a gun
some boss mobs need invulnerability phases
maybe trigger immunity to damage for 5-10s after taking the first hit?
static electricity: walking on the ground does something
regen energy
build charge, and discharge to damage mobs
suggestion: particle accelerator: perfect diamagneticism accelerates projectiles passing through it, increasing their damage and velocity. Alternatively, matter wave's projectiles accelerate, with increased damage the faster they're travelling
don't in game console log scrap bots
increase mass and movement speed at the same time
increase jump differently because it scales extra with mass
@@ -34,13 +30,6 @@ increase mass and movement speed at the same time
tech selection menu choices randomize every second
JUNK tech?
needle benefit from pneumatic hammer?
all nails?
total guntech:
nail gun needle @ 4
base nail gun @ 5
new late game level that is easier if you can: platform well, jump high, immune to slime, wormhole through walls, fly fast
climb vertically to avoid rising slime
populate with multiple boss mobs that can't drop tech