community level run
new community level "run" (by iSuggestedThatAlready / iNoobBoi)!!!!!! try it out by enabling community levels in the settings more training levels: "trainingNailGun", "trainingShotGun", "trainingSuperBall", "trainingMatterWave", "trainingMissile" no power ups check box in experiment mode now disables all types of power ups, not just tech simulation.isNoPowerUps powerUps can no longer move through doors this might lead to problems that I haven't thought about, but let's see adiabatic healing now updates active heal power ups as well as future ones fixed bug with undefined tech not showing up
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68
todo.txt
68
todo.txt
@@ -1,42 +1,81 @@
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******************************************************** NEXT PATCH **************************************************
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more training levels: "trainingWalk", "trainingCrouch", "trainingJump", "trainingHold", "trainingThrow", "trainingHit", "trainingHeal", "trainingFire", "trainingDeflect"
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new community level "run" (by iSuggestedThatAlready / iNoobBoi)!!!!!!
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try it out by enabling community levels in the settings
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tech: Bose Einstein condensate is removed until I can balance it
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more training levels: "trainingNailGun", "trainingShotGun", "trainingSuperBall", "trainingMatterWave", "trainingMissile"
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bug fixes
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no power ups check box in experiment mode now disables all types of power ups, not just tech
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simulation.isNoPowerUps
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powerUps can no longer move through doors
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this might lead to problems that I haven't thought about, but let's see
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adiabatic healing now updates active heal power ups as well as future ones
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fixed bug with undefined tech not showing up
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******************************************************** TODO ********************************************************
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balance time dilation with bose einstein (you can freeze everything and take no damage)
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code is still there, need to balance
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balance with energy drain?
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decoherence rewrite with flags instead of a banish array, to fix bugs
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training
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make the button more obvious if the account has only played 1-2 times
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save training level progress as local variable
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reset progress to zero if you clear all training levels
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maybe only save progress if you made if past the trainingHeal level
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make the training button more obvious if the account has only played 1-2 times
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uses the lore voice/text code?
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add vertical tunnels for power ups spawns like in intro?
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replace all mob clear triggers with button triggers?
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tutorial rooms:
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done walk forwards and backwards
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done crouch through tunnel
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done jump over wall and gap
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look around with your mouse
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done pick up a block an drop onto a button to open door
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done fire block at button to open door
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done fire block at mob to open door
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done use field to deflect bullets
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done pick up heal power ups with field to open door
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done use a gun to kill a mob and use it's block body to activate a button to open a door
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done use field to deflect bullets
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use field to pick up a field and research
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research once to open door
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puzzle rooms
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save training level progress as local variable if puzzles are added
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gun rooms: (different mobs type in each room)
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different mobs in each room
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how to introduce shields?
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"hopper" "slasher" "shooter "grenadier" "striker" "laser" "stabber" "springer" "pulsar" "launcher" "launcherOne" "exploder" "sneaker" "sucker" "sniper" "spinner" "grower" "beamer" "focuser" "spawner" "ghoster"
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done nailgun - start with no ammo collect ammo and shoot at mobs
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done shotgun - some simple close range combat
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done superball - use 1 ammo to take out several mobs
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done matter wave - kill a mob inside a map element
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done missiles - take out mobs that are around corner and have them drop on a button
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grenades - use 1 ammo to take out several mobs at once
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spores - use 1 ammo to take out several mobs at once
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drones - use mouse to bring drones around a corner
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foam - slow boss mob, and run away
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harpoon - kill one close mob, pick up ammo that is out of reach, first at several far away mobs with crouch
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mine - built kill zone, get mobs to follow into mine kill zone
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laser - reflect off walls to hit mob
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field rooms:
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standing wave - bullets come from every direction
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perfect diamagnetism - drop field to rapid stream of bullets and fire gun at them
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negative mass - fly over a bunch of ground based mobs , hoppers
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molecular assembler - guide drones around the corner
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plasma torch - nothing fancy, just kill mobs
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time dilation - get past some mobs
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cloaking - sneak past mobs to collect some heals
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pilot wave - toss blocks at mobs
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worm hole - teleport past lasers
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puzzle rooms:
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close a door to trigger a button
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combat rooms:
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kill so many mobs that the mob bodies pile up and you can get over a wall by jumping on them
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boss gauntlet, spawn with nothing but a few power ups and fight 10 bosses
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use no gun, just bots to kil stuff
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JUNK tech disable level exit for 5 minutes
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level.disableExit = true
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setTimeout( () => {level.disableExit = false;}, 5*60000);
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balance time dilation with bose einstein (you can freeze everything and take no damage)
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code is still there, need to balance
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balance with energy drain?
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tech: basic research - heal power ups spawn as research power ups instead, and using research heals you (needs to be pretty low, like 3% health)
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tech: maintenance - heals no longer spawn, but using research heals you 100%
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@@ -44,6 +83,9 @@ tech reversed regression - mobs take less damage after each time you hit them,
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maybe a gun tech only?
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what gun?
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foam tech - make it move slower, last much longer, and push away other foam bullets
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not sure about bouncing off walls, but that might be fun too
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tech extend fracture analysis to give bonus damage to frozen also, but reduce the 400%->300%?
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pulsar mobs retarget too easily
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