foam balance
beating the final boss automatically increases the difficulty mode for this run and future runs some foam balancing, mostly buffs standing wave harmonics gets 15% harm reduction again
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@@ -508,8 +508,6 @@ const powerUps = {
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},
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randomPowerUpCounter: 0,
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spawnBossPowerUp(x, y) { //boss spawns field and gun tech upgrades
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level.bossKilled = true;
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if (mech.fieldMode === 0) {
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powerUps.spawn(x, y, "field")
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} else {
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