foam balance

beating the final boss automatically increases the difficulty mode for this run and future runs
some foam balancing, mostly buffs
standing wave harmonics gets 15% harm reduction again
This commit is contained in:
landgreen
2021-01-01 05:42:06 -08:00
parent 2c30382093
commit 3fa89b85d7
9 changed files with 215 additions and 170 deletions

View File

@@ -508,8 +508,6 @@ const powerUps = {
},
randomPowerUpCounter: 0,
spawnBossPowerUp(x, y) { //boss spawns field and gun tech upgrades
level.bossKilled = true;
if (mech.fieldMode === 0) {
powerUps.spawn(x, y, "field")
} else {