foam balance
beating the final boss automatically increases the difficulty mode for this run and future runs some foam balancing, mostly buffs standing wave harmonics gets 15% harm reduction again
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@@ -1382,10 +1382,11 @@ const mech = {
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},
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{
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name: "standing wave harmonics",
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description: "<strong>3</strong> oscillating <strong>shields</strong> are permanently active<br><strong>blocking</strong> drains <strong class='color-f'>energy</strong><br><strong>blocking</strong> has no <strong>cool down</strong>",
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description: "<strong>3</strong> oscillating <strong>shields</strong> are permanently active<br><strong>blocking</strong> drains <strong class='color-f'>energy</strong> with no <strong>cool down</strong><br>reduce <strong class='color-harm'>harm</strong> by <strong>15%</strong>",
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effect: () => {
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// mech.fieldHarmReduction = 0.80;
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mech.fieldBlockCD = 0;
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mech.fieldHarmReduction = 0.85;
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mech.hold = function() {
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if (mech.isHolding) {
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mech.drawHold(mech.holdingTarget);
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