foam balance

beating the final boss automatically increases the difficulty mode for this run and future runs
some foam balancing, mostly buffs
standing wave harmonics gets 15% harm reduction again
This commit is contained in:
landgreen
2021-01-01 05:42:06 -08:00
parent 2c30382093
commit 3fa89b85d7
9 changed files with 215 additions and 170 deletions

View File

@@ -714,7 +714,7 @@ window.addEventListener("keydown", function(event) {
if (simulation.paused) {
build.unPauseGrid()
simulation.paused = false;
level.levelAnnounce();
// level.levelAnnounce();
document.body.style.cursor = "none";
requestAnimationFrame(cycle);
} else {
@@ -824,7 +824,6 @@ window.addEventListener("keydown", function(event) {
}
break
case "u":
level.bossKilled = true; //if there is no boss this needs to be true to increase levels
level.nextLevel();
break
case "X": //capital X to make it hard to die