downpour and buttonbutton community maps
community map downpour by DesBoot community map buttonbutton by ||Destabilized E|| rounded borders on no-image mode selection cards foam gun has some recoil new superball gun image bug fixes
This commit is contained in:
26
js/tech.js
26
js/tech.js
@@ -5799,7 +5799,7 @@ const tech = {
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frequency: 2,
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frequencyDefault: 2,
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allowed() {
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return tech.haveGunCheck("mine") && !tech.isFoamMine
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return tech.haveGunCheck("mine")
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},
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requires: "mines, not elephants toothpaste",
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effect() {
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@@ -6520,6 +6520,27 @@ const tech = {
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b.guns[8].chooseFireMethod()
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}
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},
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// {
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// name: "cavitation",
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// description: "increase <strong>foam</strong> <strong class='color-g'>gun</strong> <strong>recoil</strong> by <strong>300%</strong><br>",
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// isGunTech: true,
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// maxCount: 1,
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// count: 0,
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// frequency: 2,
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// frequencyDefault: 2,
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// allowed() {
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// return tech.haveGunCheck("foam")
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// },
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// requires: "foam",
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// effect() {
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// tech.isFoamCavitation = true;
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// b.guns[8].knockBack = 0.003
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// },
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// remove() {
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// tech.isFoamCavitation = false;
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// b.guns[8].knockBack = 0.001
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// }
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// },
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{
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name: "capacitor bank",
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// description: "<strong>charge</strong> effects build up almost <strong>instantly</strong><br><em style = 'font-size:97%;'>throwing <strong class='color-block'>blocks</strong>, foam, railgun, pulse, tokamak</em>",
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@@ -11413,5 +11434,6 @@ const tech = {
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hardLanding: null,
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isNoGroundDamage: null,
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isSuperBounce: null,
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isDivisor: null
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isDivisor: null,
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isFoamCavitation: null,
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}
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