downpour and buttonbutton community maps

community map downpour by DesBoot
community map buttonbutton by ||Destabilized E||

rounded borders on no-image mode selection cards
foam gun has some recoil
new superball gun image

bug fixes
This commit is contained in:
landgreen
2023-03-24 19:50:45 -07:00
parent e2bf9aae66
commit 3ea8bfd638
9 changed files with 70 additions and 26 deletions

View File

@@ -107,7 +107,7 @@ function collisionChecks(event) {
!mob[k].isSlowed && !mob[k].isStunned
) {
let dmg = Math.min(Math.max(0.025 * Math.sqrt(mob[k].mass), 0.05), 0.3) * simulation.dmgScale; //player damage is capped at 0.3*dmgScale of 1.0
if (m.isCloak) dmg *= 0.75
if (m.isCloak) dmg *= 0.5
mob[k].foundPlayer();
if (tech.isRewindAvoidDeath && (m.energy + 0.05) > Math.min(0.95, m.maxEnergy) && dmg > 0.01) { //CPT reversal runs in m.damage, but it stops the rest of the collision code here too
m.damage(dmg);
@@ -336,15 +336,15 @@ function collisionChecks(event) {
}
//determine if player is on the ground
Events.on(engine, "collisionStart", function(event) {
Events.on(engine, "collisionStart", function (event) {
playerOnGroundCheck(event);
// playerHeadCheck(event);
collisionChecks(event);
});
Events.on(engine, "collisionActive", function(event) {
Events.on(engine, "collisionActive", function (event) {
playerOnGroundCheck(event);
// playerHeadCheck(event);
});
Events.on(engine, "collisionEnd", function(event) {
Events.on(engine, "collisionEnd", function (event) {
playerOffGroundCheck(event);
});