patch
field tech: patch - after cloaking recover 75% of last health lost using that much energy taking damage now forces decloaking field tech: dynamic equilibrium - increase damage by 5% the value of your last health loss foam has less velocity after a mob it's stuck to dies snakeBoss becomes vulnerable if you remove any of the first 3 body segments body segments have more health bug fix: quantum eraser now removes mobs in a more random order it used to have a too low chance to remove bosses
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85
todo.txt
85
todo.txt
@@ -1,43 +1,62 @@
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******************************************************** NEXT PATCH **************************************************
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tech: electric generator - deflecting mobs generates energy for molecular assembler
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tech: homeostasis - for each health below 100 +0.8% defense
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tech: compound lens - +77% laser lens damage, +10° lens arc
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field tech: patch - after cloaking recover 75% of last health lost using that much energy
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taking damage now forces decloaking
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field tech: dynamic equilibrium - increase damage by 5% the value of your last health loss
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tech: robotics - 2 random bots, power up choices include a bot tech option
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tech: open-source - 3 random bots, 4x bot tech frequency
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renamed from previous robotics tech
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slightly buffed all bot upgrades
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foam has less velocity after a mob it's stuck to dies
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snakeBoss becomes vulnerable if you remove any of the first 3 body segments
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body segments have more health
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+9% iceIX damage
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catabolism uses energy instead of health if you have mass-energy
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optical amplifier laser tech options include laser-bot
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rule 90 and rule 30 looks better on more browsers, I hope
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bug fix: quantum eraser now removes mobs in a more random order
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it used to have a too low chance to remove bosses
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*********************************************************** TODO *****************************************************
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labs room:
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low gravity zone
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a button that toggles it on/off
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boss mechanics
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bullets hit player and stay attached for 4-5 seconds, slowing player
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hopperBullets?
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black hole sucker effect on tail
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flickering wings
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draw pair of circles at 2 different locations, like beetle wings flapping
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draw as ellipse
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damage player if caught in wings
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tech: ricochet after nails do damage, the nail fires at a different nearby mobs
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can reuse some targeted nail code
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don't target 'who' you just damaged
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tech: You can place an extra perfect diamagnatism field on the map
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standing wave no longer pushes mobs away, but it can do damage to mobs caught in area effect
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negative mass field does damage to mobs inside field
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combine with standing wave effect? pilot wave?
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store value of last hit health lost
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names: patch
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tech: after cloaking regen 1/2 of the last hit
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spawning a heal power up is annoying because you'd be cloaked, so direct healing?
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time limit for effect?
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while still under ambush damage?
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tech: killing the mob that caused the last hit spawns a heal power up equal to 1/2 of last hit
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time limit for effect? 3-4 seconds?
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tech: doing damage can recover up to 1/2 of the last hit
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spawn a heal equal to 1/2 of last hit
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time limit for effect? 3-4 seconds?
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tech increase damage by how much health was lost in last hit
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+damage = 3x health lost?
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if you went from 100 -> 60 health = +40%*3 = 120% damage
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negative mass field tech?
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too similar to radiative equilibrium
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pick between them?
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time limit for effect?
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need to also store who hit player
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add small SVG pics to in-game console
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when?
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one for each field?
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use stuff on physics notes:
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simulation.makeTextLog(`
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<svg class="SVG-title" width="160" height="120">
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<g fill="transparent" stroke="#333" stroke-width="1" transform="translate(78,75)" stroke-linecap="round">
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<path d="M-34 -34 l31 31 m6 6 l31 31 M34 -34 l-31 31 m-6 6 l-31 31"></path>
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<ellipse cx="0" cy="35" rx="34.5" ry="7"/>
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<ellipse cx="0" cy="-35" rx="34.5" ry="7"/>
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<g stroke="none" fill="#333">
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<circle cx="0" cy="0" r="1.5" />
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</g>
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</g>
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</svg>
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`);
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path-finding
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build a path-finding map on level load
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@@ -49,12 +68,6 @@ path-finding
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drones?
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bots that can go far from player and return
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tech ______ effect that last until you get hit
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field or bots can check your health every cycle and see if it lower
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if it's high update the health check value
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effect:
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+damage until getting hit for cloaking field
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make plasma ball power up and block pick up still work when you have no no energy
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make a unique CD var for plasma ball?
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