field tech: patch - after cloaking recover 75% of last health lost using that much energy
  taking damage now forces decloaking
field tech: dynamic equilibrium - increase damage by 5% the value of your last health loss

foam has less velocity after a mob it's stuck to dies
snakeBoss becomes vulnerable if you remove any of the first 3 body segments
  body segments have more health

bug fix: quantum eraser now removes mobs in a more random order
  it used to have a too low chance to remove bosses
This commit is contained in:
landgreen
2022-07-26 08:26:05 -07:00
parent cf3ba7d5f2
commit 3e8f07ab04
9 changed files with 288 additions and 161 deletions

View File

@@ -1,43 +1,62 @@
******************************************************** NEXT PATCH **************************************************
tech: electric generator - deflecting mobs generates energy for molecular assembler
tech: homeostasis - for each health below 100 +0.8% defense
tech: compound lens - +77% laser lens damage, +10° lens arc
field tech: patch - after cloaking recover 75% of last health lost using that much energy
taking damage now forces decloaking
field tech: dynamic equilibrium - increase damage by 5% the value of your last health loss
tech: robotics - 2 random bots, power up choices include a bot tech option
tech: open-source - 3 random bots, 4x bot tech frequency
renamed from previous robotics tech
slightly buffed all bot upgrades
foam has less velocity after a mob it's stuck to dies
snakeBoss becomes vulnerable if you remove any of the first 3 body segments
body segments have more health
+9% iceIX damage
catabolism uses energy instead of health if you have mass-energy
optical amplifier laser tech options include laser-bot
rule 90 and rule 30 looks better on more browsers, I hope
bug fix: quantum eraser now removes mobs in a more random order
it used to have a too low chance to remove bosses
*********************************************************** TODO *****************************************************
labs room:
low gravity zone
a button that toggles it on/off
boss mechanics
bullets hit player and stay attached for 4-5 seconds, slowing player
hopperBullets?
black hole sucker effect on tail
flickering wings
draw pair of circles at 2 different locations, like beetle wings flapping
draw as ellipse
damage player if caught in wings
tech: ricochet after nails do damage, the nail fires at a different nearby mobs
can reuse some targeted nail code
don't target 'who' you just damaged
tech: You can place an extra perfect diamagnatism field on the map
standing wave no longer pushes mobs away, but it can do damage to mobs caught in area effect
negative mass field does damage to mobs inside field
combine with standing wave effect? pilot wave?
store value of last hit health lost
names: patch
tech: after cloaking regen 1/2 of the last hit
spawning a heal power up is annoying because you'd be cloaked, so direct healing?
time limit for effect?
while still under ambush damage?
tech: killing the mob that caused the last hit spawns a heal power up equal to 1/2 of last hit
time limit for effect? 3-4 seconds?
tech: doing damage can recover up to 1/2 of the last hit
spawn a heal equal to 1/2 of last hit
time limit for effect? 3-4 seconds?
tech increase damage by how much health was lost in last hit
+damage = 3x health lost?
if you went from 100 -> 60 health = +40%*3 = 120% damage
negative mass field tech?
too similar to radiative equilibrium
pick between them?
time limit for effect?
need to also store who hit player
add small SVG pics to in-game console
when?
one for each field?
use stuff on physics notes:
simulation.makeTextLog(`
<svg class="SVG-title" width="160" height="120">
<g fill="transparent" stroke="#333" stroke-width="1" transform="translate(78,75)" stroke-linecap="round">
<path d="M-34 -34 l31 31 m6 6 l31 31 M34 -34 l-31 31 m-6 6 l-31 31"></path>
<ellipse cx="0" cy="35" rx="34.5" ry="7"/>
<ellipse cx="0" cy="-35" rx="34.5" ry="7"/>
<g stroke="none" fill="#333">
<circle cx="0" cy="0" r="1.5" />
</g>
</g>
</svg>
`);
path-finding
build a path-finding map on level load
@@ -49,12 +68,6 @@ path-finding
drones?
bots that can go far from player and return
tech ______ effect that last until you get hit
field or bots can check your health every cycle and see if it lower
if it's high update the health check value
effect:
+damage until getting hit for cloaking field
make plasma ball power up and block pick up still work when you have no no energy
make a unique CD var for plasma ball?