patch
field tech: patch - after cloaking recover 75% of last health lost using that much energy taking damage now forces decloaking field tech: dynamic equilibrium - increase damage by 5% the value of your last health loss foam has less velocity after a mob it's stuck to dies snakeBoss becomes vulnerable if you remove any of the first 3 body segments body segments have more health bug fix: quantum eraser now removes mobs in a more random order it used to have a too low chance to remove bosses
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@@ -980,7 +980,6 @@ const simulation = {
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}
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if (tech.isQuantumEraser) {
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// tech.quantumEraserCount = 0
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for (let i = 0, len = mob.length; i < len; i++) {
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if (mob[i].isDropPowerUp && mob[i].alive) tech.quantumEraserCount++
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}
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