patch
field tech: patch - after cloaking recover 75% of last health lost using that much energy taking damage now forces decloaking field tech: dynamic equilibrium - increase damage by 5% the value of your last health loss foam has less velocity after a mob it's stuck to dies snakeBoss becomes vulnerable if you remove any of the first 3 body segments body segments have more health bug fix: quantum eraser now removes mobs in a more random order it used to have a too low chance to remove bosses
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@@ -224,10 +224,6 @@ window.onresize = () => {
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for (let i = 0, len = tech.tech.length; i < len; i++) {
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if (!tech.tech[i].link) tech.tech[i].link = `<a target="_blank" href='https://en.wikipedia.org/w/index.php?search=${encodeURIComponent(tech.tech[i].name).replace(/'/g, '%27')}&title=Special:Search' class="link">${tech.tech[i].name}</a>`
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}
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//<br>effective <strong class='color-defense'>defense</strong>: ${(1-simulation.dmgScale*m.harmReduction()).toPrecision(3)}
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//<br>effective <strong class='color-d'>damage</strong>: ${(tech.damageFromTech() * m.dmgScale).toPrecision(3)}
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const build = {
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pauseGrid() {
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//left side
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