slasher mob variants

new community training level diamagnetism by Richard0820
  it's at the end of the training levels
  start training by click the top right button at the load screen

slasher mob variant with 2 laser swords
slasher mob variant with a laser spear

suckerBoss pulls in powerUps and makes them orbit better
shooterBoss fires faster and larger bullets

wormhole 4 -> 5% duplication, and a 10% reduction in energy cost
drones fire faster and aim more accurately
quenching gives 10% more max health and harm
snake tail mobs have 15% less health
tungsten carbide properly gives 222 health in addition to the bonus max health
This commit is contained in:
landgreen
2023-07-27 10:10:33 -07:00
parent 8a211e81ec
commit 3d423a58d6
8 changed files with 1033 additions and 518 deletions

View File

@@ -518,7 +518,7 @@ const powerUps = {
m.addHealth(heal);
if (healOutput > 0) simulation.makeTextLog(`<span class='color-var'>m</span>.health <span class='color-symbol'>+=</span> ${(healOutput).toFixed(3)}`) // <br>${m.health.toFixed(3)}
if (tech.isOverHeal && overHeal > 0) { //tech quenching
const scaledOverHeal = overHeal * 0.9
const scaledOverHeal = overHeal // * 0.9
m.damage(scaledOverHeal);
simulation.makeTextLog(`<span class='color-var'>m</span>.health <span class='color-symbol'>-=</span> ${(scaledOverHeal).toFixed(3)}`) // <br>${m.health.toFixed(3)}
simulation.drawList.push({ //add dmg to draw queue