slasher mob variants
new community training level diamagnetism by Richard0820 it's at the end of the training levels start training by click the top right button at the load screen slasher mob variant with 2 laser swords slasher mob variant with a laser spear suckerBoss pulls in powerUps and makes them orbit better shooterBoss fires faster and larger bullets wormhole 4 -> 5% duplication, and a 10% reduction in energy cost drones fire faster and aim more accurately quenching gives 10% more max health and harm snake tail mobs have 15% less health tungsten carbide properly gives 222 health in addition to the bonus max health
This commit is contained in:
@@ -518,7 +518,7 @@ const powerUps = {
|
||||
m.addHealth(heal);
|
||||
if (healOutput > 0) simulation.makeTextLog(`<span class='color-var'>m</span>.health <span class='color-symbol'>+=</span> ${(healOutput).toFixed(3)}`) // <br>${m.health.toFixed(3)}
|
||||
if (tech.isOverHeal && overHeal > 0) { //tech quenching
|
||||
const scaledOverHeal = overHeal * 0.9
|
||||
const scaledOverHeal = overHeal // * 0.9
|
||||
m.damage(scaledOverHeal);
|
||||
simulation.makeTextLog(`<span class='color-var'>m</span>.health <span class='color-symbol'>-=</span> ${(scaledOverHeal).toFixed(3)}`) // <br>${m.health.toFixed(3)}
|
||||
simulation.drawList.push({ //add dmg to draw queue
|
||||
|
||||
Reference in New Issue
Block a user