testChamber2

meta-analysis - if you choose a junk tech you instead get a random tech and spawn 2 research
micro-extruder should have 50% less lag

new community level testChamber2! by Oranger on n-gon discord
(be sure to enable community levels in settings)
This commit is contained in:
landgreen
2021-03-11 18:35:11 -08:00
parent 1056a77572
commit 3d04e61a04
8 changed files with 539 additions and 258 deletions

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@@ -1,29 +1,19 @@
******************************************************** NEXT PATCH ********************************************************
meta-analysis - if you choose a junk tech you instead get a random tech and spawn 2 research
micro-extruder should have 50% less lag
new community level testChamber2! by Oranger on n-gon discord
(be sure to enable community levels in settings)
******************************************************** BUGS ********************************************************
inductive + MEE + 1st ion + negentrophy + electrolytes + tranceiver chip + dupe chance is ridiculously op
micro-extruder is laggy?
fix issue where you have to press z once to get copy to work for simulation.enableConstructMode()
mouse event e.which is deprecated
fix door.isOpen actually meaning isClosed?
(once for me, and a few times for discord) player gets stuck in crouch animation
occurred after rerolling a power up (which triggered a switchWorlds)
can't jump, move slow
m.crouch = false
only fixed itself when you click fire (drones, so no recoil)
fire fixes:
if (m.holdingTarget) m.drop()
so probably the player is getting stuck holding a block, but the block is removed
what removes blocks?
fixed? I added: if (m.holdingTarget) m.drop(); to powerUps.endDraft and to m.switchWorlds
use the floor of portal sensor on the player? to unstuck player
(only once on my computer) once every 7 second check isn't running code
power ups don't teleport to exit
complex spin statistics isn't activating
@@ -48,19 +38,19 @@ use the floor of portal sensor on the player? to unstuck player
******************************************************** TODO ********************************************************
add a delay between each fire for pulsar mobs
mob bullets that blow up
draw outline of exploded region, 2 seconds later damage player in region and remove bullet
allow levels to adjust the teleport limit in simulation.checks
holding down the field button on fields that don't have a normal field graphic shows a field arc outline to indicate grabbing blocks
copy time-like foam to shotgun
mob sniper: draw aim graphics before fire
tech laser: photon - laser, but it can only move 100 pixels a cycle
mob - grows after taking damage
mob - attack outwardly after taking damage
mob - after taking damage
attack outwardly
grows
teleports
tech- foam is attracted to mobs
use a gravitational attraction model?
@@ -78,15 +68,6 @@ mobile requirements:
tap screen regions to move (WASD)
reduce font size
tech: removes itself after a few levels
gives extra duplication for 2 levels, then removes all duplication
use ship tech to make a mob mode
differences from ship to mob
graphics
take no damage from mob collision
It would be cool if you could exit mob mode
decrease healing effects by 50%
decrease level scaling healing reduction
net effect: healing at difficulty 40 (level 10 hard) should be 25% higher then current levels
@@ -99,8 +80,6 @@ bosses should have 2x health, but only do about 50 health damage
boss flag cut damage done to boss by 20x <----
make bosses not have extra density
tech: spawn a bot after taking collision damage
map: laboratory
rooms with switches that change physics
gravity room
@@ -110,11 +89,6 @@ map: laboratory
portal + rotor + falling blocks = perpetual motion room
a button that spawns a heal.
copy time-like foam to other guns?
wave gun
shotgun
nail gun
lore: a tutorial / lore intro
needs to be optional so it doesn't slow experienced players
put something on the intro map
@@ -346,6 +320,7 @@ possible names for tech
genetic algorithm
metaheuristic - is a higher-level procedure or heuristic designed to find, generate, or select a heuristic (partial search algorithm) that may provide a sufficiently good solution to an optimization problem, especially with incomplete or imperfect information or limited computation capacity
stochastic optimization
meta-analysis
plot script: