new images
some image updates single column power up choice for small screens or no image setting
This commit is contained in:
@@ -5976,9 +5976,9 @@ const b = {
|
||||
spray(12); //fires normal shotgun bullets
|
||||
} else if (tech.isIncendiary) {
|
||||
spread *= 0.15
|
||||
const END = Math.floor(input.down ? 10 : 7);
|
||||
const totalBullets = 10
|
||||
const angleStep = (input.down ? 0.4 : 1.3) / totalBullets
|
||||
const END = Math.floor(input.down ? 8 : 5);
|
||||
const totalBullets = 9
|
||||
const angleStep = (input.down ? 0.3 : 0.8) / totalBullets
|
||||
let dir = m.angle - angleStep * totalBullets / 2;
|
||||
for (let i = 0; i < totalBullets; i++) { //5 -> 7
|
||||
dir += angleStep
|
||||
@@ -5993,7 +5993,7 @@ const b = {
|
||||
y: speed * Math.sin(dirOff)
|
||||
});
|
||||
bullet[me].onEnd = function() {
|
||||
b.explosion(this.position, 150 * (tech.isShotgunReversed ? 1.4 : 1) + (Math.random() - 0.5) * 40); //makes bullet do explosive damage at end
|
||||
b.explosion(this.position, 150 * (tech.isShotgunReversed ? 1.4 : 1) + (Math.random() - 0.5) * 30); //makes bullet do explosive damage at end
|
||||
}
|
||||
bullet[me].beforeDmg = function() {
|
||||
this.endCycle = 0; //bullet ends cycle after hitting a mob and triggers explosion
|
||||
|
||||
Reference in New Issue
Block a user