vacuum bomb balance

This commit is contained in:
landgreen
2019-11-01 06:51:40 -07:00
parent 7aae8f3de5
commit 3c9905e649
4 changed files with 31 additions and 31 deletions

View File

@@ -124,7 +124,7 @@ const b = {
},
activeGun: null, //current gun in use by player
inventoryGun: 0,
inventory: [0], //list of what guns player has // 0 starts with basic gun
inventory: [], //list of what guns player has // 0 starts with basic gun
giveGuns(gun = "all", ammoPacks = 2) {
if (gun === "all") {
b.activeGun = 0;
@@ -1085,15 +1085,15 @@ const b = {
name: "grenades",
description: "fire a bomb that explodes on contact or after 1.6 seconds",
ammo: 0,
ammoPack: 17,
ammoPack: 14,
have: false,
fire() {
const me = bullet.length;
const dir = mech.angle; // + Math.random() * 0.05;
bullet[me] = Bodies.circle(mech.pos.x + 30 * Math.cos(mech.angle), mech.pos.y + 30 * Math.sin(mech.angle), 15 * b.modBulletSize, b.fireAttributes(dir, false));
b.fireProps(mech.crouch ? 45 : 32, mech.crouch ? 41 : 32, dir, me); //cd , speed
b.fireProps(mech.crouch ? 40 : 25, mech.crouch ? 41 : 32, dir, me); //cd , speed
b.drawOneBullet(bullet[me].vertices);
Matter.Body.setDensity(bullet[me], 0.000001);
// Matter.Body.setDensity(bullet[me], 0.000001);
bullet[me].totalCycles = 100;
bullet[me].endCycle = game.cycle + Math.floor(70 * b.modBulletsLastLonger);
bullet[me].restitution = 0.25;
@@ -1112,7 +1112,7 @@ const b = {
},
{
name: "vacuum bomb",
description: "fire a huge bomb that sucks before it explodes<br>2 second fuse",
description: "fire a huge bomb that sucks before it explodes",
ammo: 0,
ammoPack: 5,
have: false,
@@ -1125,7 +1125,7 @@ const b = {
b.drawOneBullet(bullet[me].vertices);
// Matter.Body.setDensity(bullet[me], 0.001);
bullet[me].endCycle = game.cycle + Math.floor(120 * b.modBulletsLastLonger);
bullet[me].endCycle = game.cycle + Math.floor((mech.crouch ? 100 : 150) * b.modBulletsLastLonger);
bullet[me].endCycleLength = bullet[me].endCycle - game.cycle
// bullet[me].restitution = 0.3;
// bullet[me].frictionAir = 0.01;
@@ -1145,7 +1145,7 @@ const b = {
this.force.y += this.mass * 0.0022;
//before the explosion suck in stuff
if (game.cycle > this.endCycle - 35) {
if (game.cycle > this.endCycle - 35 && !mech.isBodiesAsleep) {
const that = this
let mag = 0.1
@@ -1165,11 +1165,13 @@ const b = {
suck(body)
suck(mob)
suck(powerUp)
suck([player])
} else {
mag = 0.1
suck(body)
suck(mob)
suck(powerUp)
suck([player])
}
//keep bomb in place
@@ -1177,6 +1179,12 @@ const b = {
x: 0,
y: 0
});
//draw suck
const radius = 9 * this.explodeRad * (this.endCycle - game.cycle) / this.endCycleLength
ctx.fillStyle = "rgba(255,255,255,0.2)";
ctx.beginPath();
ctx.arc(this.position.x, this.position.y, radius, 0, 2 * Math.PI);
ctx.fill();
}
//draw timer