finalBoss boulders
finalBoss has a new phase: "boulders" each phase has been rebalanced boss health is a bit higher mob mines are white now pilot wave gets +1 choice for gun,field,tech bug fixes:
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44
todo.txt
44
todo.txt
@@ -1,24 +1,42 @@
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******************************************************** NEXT PATCH **************************************************
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finalBoss rework
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(this is pretty raw, so expect a bug and balance patch soon)
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finalBoss goes invulnerable a few times as it loses health
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finalBoss damage reduction is higher
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finalBoss damage reduction slowly decays as you do any damage to the boss
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damage reduction resets to normal with each new invulnerability phase
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after each invulnerability phase it randomly adds 1 more attack mode
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lasers, black hole, mines, hoppers, seekers, mobs, orbiters, oscillation
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mobs die below 0.05 -> 0.01 health
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might cause bugs, but testing this out
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finalBoss has a new phase: "boulders"
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each phase has been rebalanced
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boss health is a bit higher
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mob mines are white now
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guns and field power ups show 3 -> 2 options
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pilot wave gets +1 choice for gun,field,tech
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bug fixes:
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*********************************************************** TODO *****************************************************
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harpoon + another gun + bessemer + catabolysis + mass-energy exploit?
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finalBoss
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add synergies between modes:
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black hole can pull in bullets
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laser can hurt bullets? maybe bad idea
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old mode changes
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mine color needs to be move vibrant
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hoppers can hop out of the slime and the door on the sides
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new modes:
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rotating quadrant immunity shield, can't take damage from that quadrant
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maybe also attack player near that quadrant
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falling object warps to ceiling after hitting floor
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doesn't end, player needs to kill it
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slowly grows?
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slow effect zones
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random placement or place over player or both!
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draw white dot and an outline of area of effect
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expanding circle stroke, freeze effect triggers when stroke circle hits fill circle
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after 1-2 seconds freeze player if in the zone
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also freeze mobs
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effect that makes player have to be close to boss
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hook that tries to yank the player into hitting finalBoss
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does damage
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pulls player into center
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counter with wormhole, negative mass
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player targeted unless cloaking
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tech - leave one of your tech at random, find it next run
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store level name and position in local storage
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