finalBoss boulders

finalBoss has a new phase: "boulders"
  each phase has been rebalanced
  boss health is a bit higher
  mob mines are white now

pilot wave gets +1 choice for gun,field,tech

bug fixes:
This commit is contained in:
landgreen
2022-10-09 20:00:28 -07:00
parent c162f1074e
commit 3c860797b3
8 changed files with 179 additions and 90 deletions

View File

@@ -1,24 +1,42 @@
******************************************************** NEXT PATCH **************************************************
finalBoss rework
(this is pretty raw, so expect a bug and balance patch soon)
finalBoss goes invulnerable a few times as it loses health
finalBoss damage reduction is higher
finalBoss damage reduction slowly decays as you do any damage to the boss
damage reduction resets to normal with each new invulnerability phase
after each invulnerability phase it randomly adds 1 more attack mode
lasers, black hole, mines, hoppers, seekers, mobs, orbiters, oscillation
mobs die below 0.05 -> 0.01 health
might cause bugs, but testing this out
finalBoss has a new phase: "boulders"
each phase has been rebalanced
boss health is a bit higher
mob mines are white now
guns and field power ups show 3 -> 2 options
pilot wave gets +1 choice for gun,field,tech
bug fixes:
*********************************************************** TODO *****************************************************
harpoon + another gun + bessemer + catabolysis + mass-energy exploit?
finalBoss
add synergies between modes:
black hole can pull in bullets
laser can hurt bullets? maybe bad idea
old mode changes
mine color needs to be move vibrant
hoppers can hop out of the slime and the door on the sides
new modes:
rotating quadrant immunity shield, can't take damage from that quadrant
maybe also attack player near that quadrant
falling object warps to ceiling after hitting floor
doesn't end, player needs to kill it
slowly grows?
slow effect zones
random placement or place over player or both!
draw white dot and an outline of area of effect
expanding circle stroke, freeze effect triggers when stroke circle hits fill circle
after 1-2 seconds freeze player if in the zone
also freeze mobs
effect that makes player have to be close to boss
hook that tries to yank the player into hitting finalBoss
does damage
pulls player into center
counter with wormhole, negative mass
player targeted unless cloaking
tech - leave one of your tech at random, find it next run
store level name and position in local storage