finalBoss boulders
finalBoss has a new phase: "boulders" each phase has been rebalanced boss health is a bit higher mob mines are white now pilot wave gets +1 choice for gun,field,tech bug fixes:
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@@ -2715,7 +2715,7 @@ const m = {
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//draw field everywhere
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ctx.globalCompositeOperation = "saturation"
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ctx.fillStyle = "#ccc";
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ctx.fillRect(-100000, -100000, 200000, 200000)
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ctx.fillRect(-50000, -50000, 100000, 100000)
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ctx.globalCompositeOperation = "source-over"
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//stop time
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m.isBodiesAsleep = true;
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@@ -3173,7 +3173,8 @@ const m = {
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name: "pilot wave",
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//<br><strong class='color-block'>blocks</strong> can't <strong>collide</strong> with <strong>intangible</strong> mobs
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//field <strong>radius</strong> decreases out of <strong>line of sight</strong>
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description: "use <strong class='color-f'>energy</strong> to guide <strong class='color-block'>blocks</strong><br><strong>unlock</strong> <strong class='color-m'>tech</strong> from other <strong class='color-f'>fields</strong><br>generate <strong>6</strong> <strong class='color-f'>energy</strong> per second",
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//<strong>unlock</strong> <strong class='color-m'>tech</strong> from other <strong class='color-f'>fields</strong>
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description: "use <strong class='color-f'>energy</strong> to guide <strong class='color-block'>blocks</strong><br><strong class='color-m'>tech</strong>, <strong class='color-f'>fields</strong>, and <strong class='color-g'>guns</strong> have <strong>+1</strong> <strong>choice</strong><br>generate <strong>6</strong> <strong class='color-f'>energy</strong> per second",
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effect: () => {
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m.fieldMeterColor = "#333"
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m.eyeFillColor = m.fieldMeterColor
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