finalBoss boulders
finalBoss has a new phase: "boulders" each phase has been rebalanced boss health is a bit higher mob mines are white now pilot wave gets +1 choice for gun,field,tech bug fixes:
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@@ -97,10 +97,10 @@ const b = {
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simulation.makeTextLog(`${b.guns[b.activeGun].name}.<span class='color-g'>ammo</span><span class='color-symbol'>:</span> 0`);
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m.fireCDcycle = m.cycle + 30; //fire cooldown
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if (tech.isAmmoFromHealth) {
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const amount = 0.01
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const amount = 0.02
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if (tech.isEnergyHealth) {
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if (m.maxEnergy > amount) {
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tech.healMaxEnergyBonus -= amount
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if (m.maxEnergy > amount * 2) {
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tech.healMaxEnergyBonus -= amount * 2
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m.setMaxEnergy();
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for (let i = 0; i < 4; i++) powerUps.spawn(m.pos.x + 50 * (Math.random() - 0.5), m.pos.y + 50 * (Math.random() - 0.5), "ammo");
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}
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